Urbane - GPG 10

On your adventures you’ve met more people than you can count, and have become familiar with many other cultures.
• Raise your Charisma or Wisdom by 1, to a maximum of 20.
• You learn two languages of your choice. In addition, you gain the following feature:
  Cultured Eye You can study people you can see to gain insight into their origins, what they’re like, and perhaps even some of their secrets. After you spend a minute observing a creature within 60 feet, you can use an action to make a Culture, Insight, or History check against a DC equal to the creature’s passive Deception check score. On a success, you learn the following information about the creature:
• The creature’s culture and national origin (if any).
• The creature’s wealth compared to yours (poorer, richer, or about the same).
• What general occupation the creature has (if any). For instance, this may tell you the target creature is an entertainer, but not their speciality or place of work.
    On a high enough result, the Narrator may rule you also gain insight into something the creature wants or a weakness they may have.
Special. If you have the Cosmopolitan culture, you gain a 1d6 expertise die to all checks to use this feature or the Fashion Sense feature.

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