Heleg Scepen - GPG 24
Prerequisite: Divine Spark feat
You can harness a sliver of the divine power that brought creation into being. You gain the following benefits:
You can harness a sliver of the divine power that brought creation into being. You gain the following benefits:
• You learn the mending and spare the dying cantrips and they do not count toward your spells known. You may cast both cantrips using a single action if the both are
directed toward a single, valid target. If you already know one of these cantrips, you instead learn another cantrip from the artificer or cleric spell list.
• You may spend a use of channel divinity as an action to touch a living creature and replace any body parts the creature is missing (except for any necessary for life,
such [as the head or heart) with prosthetics that the creature can operate at will (see Equipment in Chapter 4: Adventurer’s Guide). If a creature regains a body part
this way, you may also choose to expend 500 gold as part of the action to grant it a single augment from a constructed heritage gift (from Gate Pass Gazette #0) for so
long as the creature uses the prosthetic body part. A creature may not benefit from more than one augment in this way, and such augments only function for the may
only be available when replacing certain body parts.
• When you gain this feat, you may choose to replace one of your own body parts with an augmented prosthetic at no cost. You only gain this benefit once.
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