Elemental Overflow

Prerequisite: Energized Fury feat
  Your elemental power increases, seeping from your body and affecting your surrounding when rage takes you. You gain the following benefits:
• While you are raging, you leave a trail of energized footprints behind when you move. Each space you move through gains an elemental charge. Creatures moving through the space must make a Constitution saving throw against your maneuver DC or take 1d6 points of a type of damage your Elemental Blast can do. The effect then ends on the space. A space also loses its charge when your rage ends or if you move more than 30 feet away from it. A space can only hold one charge of this type at a time.
• You can spend 3 spell points to enter a rage.
• While you are raging, you can spend an additional use of your rage to erupt with elemental energies. Creatures within 10 feet of you must make a Dexterity save against your maneuver DC or take 2d10 points of damage of a type your Elemental Blast can do and be pushed 10 feet away from you. Creatures that succeed on their save take half damage and are not pushed.

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