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The Kingdom of Fellengarde

The Kingdom of Fellengarde, a land where vibrant forests and fierce warriors coexist with deep-rooted superstitions, stands proudly under the rule of House Wargraine. The kingdom's capital, Stormhold, is a bastion of strength and protection, mirroring the family's commitment to safeguard their people. The motto "Fangs in the Storm" represents the indomitable spirit of Fellengarde and its people, as they face the frequent storms and heavy rainfall that nourish the land. The lush forests of Fellengarde, alive with towering trees and thick underbrush, are both a source of pride and sustenance for the kingdom. The timber industry thrives here, providing valuable materials for crafting exquisite furniture and other goods. The people's expertise in logging and woodworking is evident in the logging communities and mills scattered throughout the land, reflecting the kingdom's connection to the natural world.   In Fellengarde, superstition is woven into the fabric of society. The people's beliefs are rooted in the existence of werewolves, hags, and other creatures of the night that dwell in the shadows of the deep forests. The kingdom's frequent storms and the eerie darkness that shrouds the land serve to strengthen these beliefs. Despite their fears, the people of Fellengarde rely on their skilled warriors and their innate connection to nature to maintain their independence.   The Slayers, an enigmatic order of monster hunters, play a crucial role in Fellengarde's defense. They are believed to have descended from a tribe of northern warriors cursed with lycanthropy, who were taken in by the Wild God Venris. He taught them to control their inner beasts, harnessing their ferocity to protect the mortal realms from monstrous threats. Over time, their determination to protect the people of Fellengarde has become unwavering, and their stoic demeanor is a testament to their dedication.   Fellengarde's culture and traditions draw inspiration from renaissance Finnish, Polish, and Slavic customs. The kingdom's celebrations and rituals are centered around the changing seasons and the cycle of life and death. This connection to nature shapes the people's worldview, as they see themselves as guardians of the land, repelling the darkness that dwells in the forests.   The attire of Fellengarde's inhabitants reflects their unique culture and environment. Clothing is often made from natural materials such as wool, linen, and leather, adorned with intricate embroidery or woven patterns inspired by the forest. Rich shades of green and silver, the colors of House Wargraine, are prominent, representing their allegiance to the ruling family.   Fellengarde's territory encompasses rolling hills, meandering rivers, and serene lakes that interlace the vast forests. Small hamlets and villages are nestled within these natural landscapes, each with its own unique charm and sense of community. The kingdom's architecture combines practicality and beauty, with buildings constructed primarily of wood and stone, adorned with ornate carvings and motifs that pay homage to nature and the kingdom's heritage.   The royal family of Fellengarde, led by the enigmatic and wise King Udden Wargraine, is revered by the people for their wisdom, their dedication to the kingdom's welfare, and their prowess in battle. Queen Kotya Wargraine, a skilled diplomat and accomplished archer, is known for her deep connection to the Wild God Venris, and her support of the Slayers' order. Their children, Prince Grenarthr and Princess Tomira, are both being trained in the arts of war and diplomacy, preparing to inherit the responsibilities of leadership and to protect their people from the dangers that lurk in the shadows. The kingdom of Fellengarde is home to numerous festivals and celebrations, many of which revolve around the agricultural calendar and pay homage to the spirits of nature. One of the most important is the Festival of the Wolf Moon, held during the first full moon of each year. This event honors the Wild God Venris and the kingdom's connection to the Slayers, featuring a grand procession of hunters and warriors, followed by feasting, dancing, and storytelling late into the night.  

City of Wolves:

The capital city of Stormhold, nestled in the heart of the Kingdom of Fellengarde, is a remarkable fusion of natural beauty and architectural prowess. A testament to the people's connection to the land and their resilience, Stormhold stands proudly as a beacon of strength and protection. Upon entering the city, one is immediately struck by the towering stone walls that encircle it, adorned with the green and silver banners of House Wargraine. The howling wolf sigil, a symbol of their fierce determination, can be found etched into the fortifications. Stormhold's layout is a harmonious blend of urban planning and respect for the natural landscape, with streets and buildings seamlessly weaving around the ancient trees and gentle hills that the city is built upon.   The architecture of Stormhold is heavily influenced by the kingdom's abundant forests and the people's woodworking expertise. Buildings are primarily constructed of timber, with exposed wooden beams and intricate carvings adorning the facades. The roofs are often steeply pitched and covered in wooden shingles, allowing rain and snow to slide off easily. Stone foundations provide stability and protection from the dampness of the land. Stained glass windows, depicting scenes of nature, mythology, and history, add splashes of color and light to the otherwise earthy tones of the city's buildings.   Walking through the city, the air is filled with the scent of damp earth, freshly cut timber, and the ever-present aroma of hearty meals being prepared in the numerous taverns and inns. The bustling market district is a cacophony of sounds, from the lively chatter of traders and merchants to the clanging of the blacksmith's hammer. Here, one can find an array of goods, including fine furniture, exquisite jewelry, and the finest furs and leathers that Fellengarde has to offer.   The culture of Stormhold is deeply rooted in the kingdom's connection to nature and the cycle of the seasons. Festivals and celebrations are held throughout the year, honoring the gods, marking the changing of the seasons, and commemorating significant historical events. The people of Stormhold are a blend of warriors, artisans, and common folk, each contributing to the daily life and prosperity of the city.   In the heart of the city lies the grand Wolf's Keep, the ancestral seat of House Wargraine. The imposing structure, constructed of stone and timber, is a symbol of the ruling family's power and authority. The surrounding gardens and courtyards feature statues of legendary warriors and important figures, as well as carefully tended greenery and tranquil ponds.   Day-to-day life in Stormhold consists of a delicate balance between work and leisure. The people are industrious, taking great pride in their craftsmanship and contributing to the city's prosperity. However, they also value the importance of spending time with family and friends, sharing tales of their ancestors and heroes, and reveling in the camaraderie that comes with living in such a tight-knit community.  

Districts:

  The Howling Heights District: The Howling Heights District is an elevated part of Stormhold, with narrow, winding streets and houses built on steep hillsides. The district is known for its spectacular views of the city and the surrounding forests, as well as the unique sound of wind whistling through the streets, which locals say resembles the howls of wolves. The district's point of interest is the Skywatch Tower, a tall, slender structure where citizens can ascend to observe the city from above and witness breathtaking sunsets.   The Spirit Grove District: The Spirit Grove District is a magical, whimsical part of the city, with buildings adorned with colorful murals and vibrant gardens. The residents of this district are known for their creativity and penchant for storytelling. As one enters the district, the atmosphere becomes more whimsical and fantastical. The unique point of interest is the Storyteller's Square, where locals gather to share tales, legends, and myths in a lively, enchanting setting.   The Silvermoon District: The Silvermoon District is known for its vibrant nightlife and diverse entertainment options. It is characterized by lantern-lit streets and establishments that come to life after dark, offering a variety of performances, taverns, and celebrations. The transition into the Silvermoon District is marked by an increasing number of illuminated signs and the sound of laughter and music echoing through the streets. The unique point of interest is the Moonlit Theater, an open-air stage where nightly performances are held under the stars.   The Runekeeper's District: The Runekeeper's District is home to the city's scholars, scribes, and arcane practitioners. It is characterized by libraries, schools, and arcane workshops, with an air of mystery and knowledge. Transitioning into the Runekeeper's District, the streets become quieter, and the architecture more intricate, reflecting the intellectual pursuits of its inhabitants. The unique point of interest is the Grand Library of Stormhold, a vast repository of knowledge that houses ancient tomes, scrolls, and artifacts.   The River's Edge District: The River's Edge District is where the city's fishers, sailors, and shipbuilders reside. Located along the banks of the river that runs through Stormhold, this district is marked by the smell of fresh fish and the sound of water lapping against the docks. As one transitions into the River's Edge District, the streets become narrower, and the buildings are built closer to the water, reflecting the people's connection to the river. The unique point of interest is the Shipwright's Wharf, a sprawling complex of docks and workshops where the city's renowned longboats are crafted and launched.   The Timber Ward: The Timber Ward is where the city's lumberjacks, woodworkers, and carpenters reside and work. The district is marked by the smell of freshly cut timber and the sounds of saws and axes. As one transitions into the Timber Ward, the buildings become more utilitarian, showcasing the practicality and resourcefulness of the people who live and work here. The unique point of interest is the Woodworker's Guildhall, an impressive structure with intricate carvings and a massive oak tree at its center, symbolizing the district's connection to the forest and its resources.   The Wolf's Den District: The Wolf's Den District is the heart of Stormhold and home to the ruling House Wargraine. This district is characterized by well-maintained cobblestone streets and beautifully designed buildings, reflecting the wealth and power of the noble family. As one transitions into the Wolf's Den District, the buildings become grander, and the presence of the city's elite becomes more apparent. The district's unique point of interest is the Wolf's Keep, an imposing stone and timber fortress surrounded by lush gardens, where House Wargraine resides and governs the city.  

Regions:

  The Emerald Canopy: The Emerald Canopy is a vast, ancient forest that dominates the heart of Fellengarde. Its towering trees, draped in thick moss and entwined with vines, create a dense canopy that filters sunlight into a perpetual, dappled twilight. The forest floor is covered with ferns and fallen leaves, muffling the sound of footsteps and providing a habitat for numerous creatures. The wildlife here includes majestic stags, foxes, owls, and countless species of birds, insects, and smaller mammals. This region is also home to the elusive Fellenstag, a massive, mythical deer with emerald antlers said to possess magical properties. Tales of fearsome forest trolls, Wyvern Dens, and menacing Doom Witches and shadow elementals haunt the Emerald Canopy, making even the bravest traveler wary when traversing its depths.   The Stormclaw Mountains: The Stormclaw Mountains form a jagged, snow-capped spine along the western edge of Fellengarde. Their steep slopes and treacherous cliffs make them a formidable natural barrier, protecting the kingdom from hostile neighbors. The higher elevations are home to hardy mountain goats, eagles, and snow hares, while the lower slopes support thriving communities of deer, bears, and wolves. These mountains also harbor more dangerous inhabitants, such as the Mountain Wyvern, known to swoop down from their high perches to prey on unsuspecting travelers. Caves within the mountains are said to house Magmadroths and Cave Trolls, waiting to ambush unwary intruders who venture too close.   The Moonlit Valley: The Moonlit Valley are a series of open, grassy meadows that punctuate the Emerald Canopy, providing a reprieve from the dense forest. The glades are known for their luminescent flowers, as well as the prized Mythroot which only bloom under the moonlight and is said to possess magical properties. Wildlife such as grazing deer, rabbits, and numerous bird species thrive in these open spaces. However, the Moonlit Valley also harbor their own secrets. The elusive Moonlit Fey, whimsical but capricious creatures, are said to reside in the glades, causing mischief and mayhem for those who enter their domain. On moonlit nights, ghostly wolves are rumored to prowl the edges of the glades, hunting for lost souls to join their spectral pack.   The Mistmire Wetlands: The Mistmire Wetlands lie to the east of Fellengarde, a vast expanse of marshes, bogs, and shallow lakes. The region is shrouded in a perpetual, eerie mist, giving it a haunting, otherworldly atmosphere. The wetlands are teeming with life, including fish, frogs, turtles, and wading birds like herons and cranes. Insect life abounds, making the area a haven for bats and other insect-eating creatures. The Mistmire Wetlands are also rife with legends of terrifying swamp monsters, such as the Bog Hydra, a massive creature drags travelers to their murky doom. The region is also rumored to be home to powerful hags who wield dark magic, preying on the superstitions of the nearby villagers.   The Lakelands: the Lakelands are a picturesque region in the northwestern part of Fellengarde. The area is characterized by countless pristine lakes and rivers, surrounded by lush forests and rolling hills. The Lakelands host an abundance of fish species, as well as aquatic birds such as swans, ducks, and herons. The Lakelands are also home to the mystical Lake Nymphs, benevolent water spirits that protect the waters and bestow blessings upon the respectful. However, caution must be exercised around the malevolent blight druids led by a Lamia Warlock, a serpentine creature known to have a deadly venomous bite.   The Lowland Plains: this region in southern Fellengarde is characterized by fertile flatlands, intersected by meandering rivers and dotted with occasional patches of woodland. The plains are home to a variety of wildlife, such as foxes, hares, and storks, as well as herds of wild horses and bulvine. The Lowland Plains are also inhabited by the multiple farm settlements that cultivate the area for livestock and harvest. This has led to many act of banditry though the region the the Rangers of Fellengarde have actively been combating.   The Hinterpine Woods: Covering a vast expanse of central northern Fellengarde, the Hinterpine Woods is dominated by a mix of coniferous and deciduous trees, such as spruce, pine, birch, and aspen, the Boreal Woods provide shelter to a diverse array of wildlife, including moose, deer, wolves, and lynxes. Birds such as owls, woodpeckers, and grouse are also common in this region. As a unique feature, the Hinterpine Woods are home to the reclusive Slayers, the stoic and devout monsters hunters of the Wild God Venris.
Architecture and Aesthetic: The architecture in Fellengarde combines elements of Finnish, Polish, and Slavic styles, with buildings constructed primarily from the abundant local timber. Wooden structures are intricately carved and adorned with motifs representing the natural world, the cycle of life, and the kingdom's storied history. Thatched roofs are common in rural areas, while slate or wooden shingles are used in wealthier towns and cities. The color palette in Fellengarde consists mainly of earthy tones, punctuated with vibrant greens and silvers, reflecting the kingdom's connection to nature and the colors of House Wargraine.   Fashion and Attire: The clothing in Fellengarde is practical and suited to the region's often damp and cool climate. Wool and linen are the primary materials used, with fur and leather accents for warmth and protection. Fellengarde's traditional attire features long tunics, vests, and cloaks, adorned with intricate embroidery and patterns inspired by the kingdom's cultural heritage. Colors tend to be earthy and natural, with accents of green and silver as a nod to House Wargraine.   Food and Cuisine: Fellengarde's cuisine is hearty and robust, featuring a variety of meats, fish, grains, and vegetables sourced from the land and sea. Root vegetables, such as potatoes and carrots, are staples, along with grains like rye and barley. Forest mushrooms and berries are often foraged and used in traditional dishes. Fermented foods and drinks, such as sauerkraut and mead, are also common. The rich flavors and hearty nature of Fellengarde's cuisine reflect the kingdom's connection to the land and the need for nourishment to fuel their people's strength and resilience.   Arts and Entertainment: The arts in Fellengarde are heavily influenced by the kingdom's connection to nature and its storied history. Storytelling, in the form of oral history and folktales, is a cherished tradition. Music and dance play a significant role in the kingdom's culture, with songs and dances inspired by the changing seasons, the cycle of life and death, and the kingdom's ancient legends. Wood carving and embroidery are popular forms of visual art, with artisans creating intricate pieces that showcase their skill and cultural pride.   Social Structure and Governance: Fellengarde is ruled by a feudal system, with House Wargraine at the top and a hierarchy of nobles, knights, and landholders beneath them. The kingdom is divided into various provinces, each governed by a local lord or lady who answers to House Wargraine. The common folk of Fellengarde, consisting of farmers, craftsmen, and laborers, form the backbone of the kingdom's economy and military.

The Slayers of Abendall:

  The Slayers' Home and Base of Operations: Dyr Rakvel, the imposing fortress that serves as the home and base of operations for the Slayers, is located deep within the Hinterpine Woods. This stronghold stands out among the dark forest due to its unique construction. The walls and foundations of Dyr Rakvel have been built around the massive skeletal remains of Silhreäx, a Primal Dragon slain by Venris himself.   The colossal bones of Silhreäx have been incorporated into the fortress's structure, their immense size and strength providing unmatched fortification. The dragon's skull serves as a daunting gate, its maw opened wide as if to devour those who dare enter, with Venris's holy symbol carved into its forehead. The spine and ribs of Silhreäx stretch skyward, forming the backbone of the fortress and supporting the towers and battlements.   Within the dark corridors of Dyr Rakvel, the air is heavy with the scent of ancient power and the distant howls of wolves. The Slayers' living quarters, training grounds, armories, libraries, and alchemical laboratories are all housed within this formidable fortress. The heart of Dyr Rakvel is the Bloodied Altar, a sacred chamber where Slayers offer their prayers and sacrifices to Venris, seeking his guidance and favor.   Slayer Recruitment and Training:   Potential Slayers are chosen from among children who have been afflicted with the curse of lycanthropy. It has been discovered that these young individuals, if trained properly, are able to resist the beast within and harness their curse for the greater good. Once identified, these children are brought to Dyr Rakvel, where they are placed under the care and tutelage of experienced Slayers.   The initiates undergo rigorous training in the arts of combat, alchemy, and monster lore. They are also taught to control their lycanthropy, learning to master their transformation and use it to enhance their abilities. As part of their training, Slayers must swear an oath of fealty to Venris and dedicate their lives to the eternal hunt, renouncing any ties to their former lives.   Collaboration with Local Lords and Kingdoms: The Slayers offer their services to the local lords and other kingdoms of Abendall as skilled monster hunters and supernatural problem-solvers. In exchange for their expertise, the Slayers receive payment in the form of gold, valuable artifacts, and essential supplies. Their reputation as fearsome and effective warriors often precedes them, ensuring that their services are in high demand.   Dyr Rakvel serves as a grim reminder of the Slayers' purpose and the sacrifices they have made in the name of Venris. Within its dark halls, built around the remains of a mighty foe, they hone their skills and steel their resolve, preparing to face the unspeakable horrors that lurk in the shadows of the World of Veltara.
Type
Geopolitical, Kingdom

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