Humans: The Thalassai and the Infernians
“Order is the fire that tempers chaos, yet even fire is blind without the hand that wields it. We are that hand, chosen by the Sovereign’s will.”-Infernium Philosopher Drusus Marellian
Old Cultural Identity: The Thalassai
The Thalassai, meaning “Children of the Sea”, were a proud and god-fearing people hailing from the southern coasts of Sittarr. Rooted in Mediterranean-like landscapes of azure seas, sun-drenched cliffs, and fertile plains, their civilization thrived on maritime trade, bronze-age warfare, and a deeply spiritual connection to their pantheon of now-dead Elder Gods.
The Thalassai were sailors, warriors, and architects of towering temples dedicated to gods like Thalassar (god of the sea), Kyrios (god of war), and Eidon (god of wisdom). Their society was a tapestry of intricate rituals, myths, and fierce loyalty to their city-states, which were scattered along the Sittarran coast.
However, as divine monsters—the byproducts of their gods' hubris—ravaged their homeland, the Thalassai fled across the seas in great flotillas. This diaspora marked the beginning of their transformation.
Cultural Traits of the Thalassai
Martial and Seafaring Expertise: The Thalassai were master sailors and warriors, their bronze-clad armies and triremes a testament to their ingenuity and discipline.
Devotion to the Pantheon: Their Elder Gods, now forgotten, included:
- Thalassar: God of the Sea and Father of the Storms.
- Iphyra: Goddess of Hearth, Harvest, and Fertility.
- Kyrios: God of War, Honor, and the Forge.
- Eidon: God of Knowledge, Wisdom, and the Stars.
The Infernians: A New Flame
The Infernians arose as the traditions of the Thalassai were deliberately erased by their Hellspawn rulers. Once loyal subjects of the Zenithian Empire, they were now recast in a new mold, reflecting the dominion of House Baelfyre and Abaddon's infernal doctrines. This rebranding was deliberate: the Hellspawn sought to distance the Infernians from their old gods, framing them as a weaker past unworthy of memory. The Infernians became children of fire and conquest, unified under the burgeoning Avernian kingdom’s martial, authoritarian ideals. The volcanic environment of Avernus reinforced this fiery transformation, reshaping their aesthetics and philosophy. Cultural Traits of the Infernians- Discipline and Hierarchy: The Infernians embraced the rigid structures imposed by their rulers, with every citizen’s worth tied to their utility in war or governance.
- Militarism: Military service was seen as the highest calling. Infernian children began training at age six, their lives shaped by drills, oaths, and the inevitability of battle.
- Obedience to Strength: The Infernians believed that strength and the ability to impose one’s will defined worth. Weakness, whether moral or physical, was considered a blight to be purged.
- Erasure of the Thalassai Past: Public worship of the old gods was outlawed, their temples dismantled, and their myths reframed as allegories of failure. Thalassian customs survived only in secret among scattered households or in distorted forms.
- Infernal Influence: The worship of Abaddon introduced concepts of contract, punishment, and eternal struggle into their cultural fabric, replacing the organic and chaotic elements of their old faith.
- The Flame as Purifier: Infernians believed fire was the ultimate test, separating the weak from the strong, much as their volcanic homeland forged iron into steel.
- Duty Above All: Infernians lived for the collective good, subordinating personal ambition to the will of their rulers.
- Order Over Chaos: To the Infernians, order was not just necessary—it was sacred, a bulwark against the chaos that had destroyed their ancestors' gods.
- Skin Tone: Olive to dusky, with an ashier hue among those who lived near Avernus' volcanic core.
- Build: Compact and athletic, with hardened physiques from a life of labor and military drills.
- Eyes: Darker tones like black and deep brown were common, though amber or red-tinted irises were considered marks of infernal favor.
- Distinguishing Marks: Infernians often bore ritual scars or tattoos marking their military or civic achievements.
- Thalassian (Old Tongue): A poetic and flowing language rich in maritime and divine metaphors.
- Infernalate: Over centuries, the Hellspawn imposed Infernalate, a structured and harsh language designed for legal precision, military command, and oaths of loyalty. It supplanted Thalassian almost entirely, except in private or subversive circles.
- Flowing tunics, chitons, and sandals suited to the coastal heat.
- Jewelry featuring oceanic motifs like shells and waves.
- Bronze armor etched with scenes of gods and heroes.
- Everyday Wear: Dark, fitted tunics and leather boots, accented with crimson or black sashes.
- Formal Attire: Robes trimmed in volcanic ash-gray and blood-red, with ornamental iron bands.
- Armor: Hellknights adopted full plate and scale armor, adorned with infernal motifs like spikes, flames, and stylized horns.
- Hairstyles: Hair was kept short or shaved for soldiers. Nobles wore theirs longer but tied back, often decorated with metal clasps.
Modern Identity: The Avernians
By the time of Avernus’ official founding in 3368 EA, the Infernians had fully embraced their new identity as Avernians. While they retained some echoes of their Thalassai roots—such as their emphasis on discipline and naval prowess—these were reframed as part of Avernus’ own martial and civic glory. Under House Baelfyre and the Infernium Dominion, the Avernians became the embodiment of strength and dominion, carving out their place as one of Abendall’s most formidable powers.The Hellknights and the Infernium Dominion: Pillars of Avernian Power
The Hellknights: Martial Icons of Avernian Culture The Hellknights are the elite enforcers and warriors of Avernus, feared across Abendall for their discipline, brutality, and unwavering loyalty to the Sovereign and the Infernium Dominion. To the Avernians, the Hellknights are not merely soldiers but living embodiments of their ideals: strength, obedience, and the relentless pursuit of order. Origins The Hellknights were originally forged during the Zenithian Empire’s height, drawing from the traditions of the Jurator (Hellspawn) who led the conquest of Abendall. As the Infernians transitioned into Avernians under the Infernium Dominion, the Hellknights became their ultimate guardians and enforcers. Recruitment and Training- Initiation: Only the strongest and most disciplined youths are selected to train as Hellknights. Candidates are chosen by the Dominion's Order of Ash, often beginning their trials at the age of 10.
- Trial by Fire: Every recruit must endure the Pyric Crucible, a brutal series of physical and mental trials designed to weed out the weak. One trial includes standing in volcanic heat while reciting the Oath of Obedience, demonstrating their resolve and resilience.
- Education: Hellknights are trained not only in combat but also in the laws and philosophies of Avernus, ensuring they enforce the Sovereign's will with precision.
- Sigil of Fire: Upon completing their training, initiates are ritually branded with the Sigil of Fire, marking their eternal loyalty to Avernus.
- Guardians of Sinovar: Hellknights patrol the streets of the capital, ensuring the peace and swiftly punishing dissent.
- Battlefield Dominance: Renowned for their precision and ferocity, Hellknights lead Avernian armies in times of war. Their terrifying presence often breaks enemy morale before combat begins.
- Executioners and Judges: In rural areas, Hellknights act as itinerant enforcers, delivering swift and public justice.
- Infernal Armor: Hellknight plate armor is both functional and symbolic. Forged from volcanic steel and adorned with spikes and flame motifs, it strikes fear into Avernian citizens and enemies alike.
- Helms of the Damned: Each Hellknight’s helm is designed to resemble a demon's visage, with fiery slits for eyes and jagged iron for a mouthpiece.
- Red Cloaks: Their crimson cloaks symbolize the blood oaths they have sworn to protect Avernus.
- Seat: Blackwall.
- Specialty: Mining and metallurgy. Blackmoore is the backbone of Avernus’ military strength, supplying volcanic steel for weapons, armor, and fortifications.
- Cultural Signature: Known for their ash-streaked attire and soot-covered forges, Blackmoore smiths are seen as sacred artisans whose work empowers Avernus’ might.
- Seat: Ashwick.
- Specialty: Siegecraft and pyrotechnics. Pyre engineers design the explosive weapons and fortifications that make Avernus’ armies nearly unassailable.
- Cultural Signature: Their soldiers are famed for wielding Infernal Lances, polearms that discharge controlled bursts of fire in battle.
- Seat: Brimstone.
- Specialty: Trade and diplomacy. Charion ensures Avernus' economy thrives, brokering deals with distant kingdoms despite their intimidating reputation.
- Cultural Signature: Charion nobles wear flame-patterned cloaks and golden signets, signifying their control of wealth and influence.
- Seat: Cinderfall.
- Specialty: Education and martial training. Ashmont oversees the kingdom’s Hellknight academies and public institutions, indoctrinating citizens into the Avernian way of life.
- Cultural Signature: Their cadets wear volcanic glass pendants, symbolizing the fragility and strength of those who wield discipline.
- Infernal Sigils: Each house has a sigil incorporating fire, ash, or volcanic imagery, marking their loyalty to Avernian ideals.
- Ritual Fealty: Dominion meetings begin with the Ceremony of Flame, where each house renews their oaths by passing their hands through consecrated fire.
- Competition in Service: Though unified in purpose, the houses compete to outshine one another in their contributions, fostering innovation and excellence.
Avernian Sociology: Gestures, Sayings, and Customs of the Faithful
In Avernus, the Sanguine Oath is not just a faith—it is the backbone of societal order. It permeates every aspect of life, influencing how citizens speak, act, and think. These customs are a reflection of the Avernian dedication to strength, discipline, and infernal obedience, blending their Roman-inspired heritage with their dark, infernal devotion. Below is a detailed breakdown of their unique cultural markers, separated into military and civilian customs.Military Gestures, Sayings, and Customs
Gestures The Iron Salute (Salutem Ferrum): The core salute of the military, performed by striking the chest over the heart with a clenched fist, then extending it forward with the palm down.- Symbolism: The fist represents loyalty, the extension signifies carrying the Sovereign’s will into the world.
- Example Context: A Hellknight addresses their commander: “Salutem Ferrum, Dominus Infernum. (Iron salute, Master of the Infernal.)”
- A ceremonial gesture where a soldier kneels, holding their sword point-down and pressing their forehead to the pommel, symbolizing absolute submission to Abaddon’s will.
- Used during promotions, punishments, and declarations of loyalty.
- Soldiers stand at attention with their left fist raised high, symbolizing vigilance and readiness to wield infernal strength.
- A soldier’s favorite: slapping the underside of the forearm and then extending the hand outward, symbolizing a lack of respect. This is often accompanied by the phrase, “Here’s your ash!”
- A rallying cry and a justification for ruthless action, often invoked before a battle.
- A reminder that strength and discipline are the ultimate virtues.
- Commonly spoken during the initiation of new soldiers, referencing the sacred bond of loyalty sealed by blood.
- A phrase to honor fallen comrades, acknowledging their sacrifices as eternal.
- A term used for the most disciplined soldiers, likened to the unyielding volcanic steel used in Avernian forges.
- Describes a soldier who has witnessed horrors in battle but remains unbroken.
- Refers to someone who thrives under pressure or rises from adversity, frequently used for exemplary warriors.
- Implies cowardice, suggesting someone is so frightened they can’t even face their shadow.
Civilian Gestures, Sayings, and Customs
Gestures The Flame Salute (Salutem Ignis):- Performed by extending an open palm outward from the chest, fingers splayed. It is a symbol of allegiance and deference to authority.
- During ceremonies, citizens place their right hand over their heart and raise their left hand to shoulder height, fist clenched. This gesture reaffirms their personal commitment to the infernal pact.
- A gesture of mourning where citizens touch their foreheads with volcanic ash, then draw a line down the center of their face.
- A subtle but sharp dismissal gesture, performed by snapping fingers as though extinguishing a small flame.
- A common warning against treachery or laziness, suggesting that Abaddon’s influence is ever-present.
- A harsh reminder that those who cannot contribute will be cast aside or reforged.
- A condemnation of betrayal, implying that breaking trust harms the betrayer most of all.
- A common curse or dismissal, implying someone’s inevitable failure.
- Refers to a particularly zealous follower of the faith, often to the point of fanaticism.
- Describes someone cold and calculating, often with admiration.
- A term for someone who leads or inspires others, especially during hardship.
- An insult for someone seen as disruptive or rebellious, implying they weaken the society’s structure.
- An exclamation of surprise or disgust.
Integrated Example
An Avernian market scene highlights these customs in action:A merchant bows in the Flame Salute as a Hellknight approaches. “Domine, in Flamma Servamus. My wares are of the finest Blacksteel, forged in the fires of Ashwick. May the Sovereign’s strength endure.” The Hellknight scrutinizes the merchant before responding, fist over their heart in the Iron Salute. “See that your trade honors the forge, or your ashes will be swept to the wind.”
Avernian Daily Life and Pastimes: A Culture of Smoke, Flame, and Grit
Avernians live in a society dominated by discipline and duty, but even the most structured cultures carve out time for leisure and entertainment. Their pastimes reflect their martial and infernal heritage, emphasizing competition, endurance, and camaraderie. Whether in the bustling streets of Sinovar or the fortified outposts of the countryside, Avernians relax in ways that are both practical and infused with their unique cultural flair.Leisure Activities and Games
Infernal Seigeball (Bellicus Globulus)- Description: A competitive team sport played on ash-slicked courts. Teams of five players use padded gauntlets to strike a heavy leather ball into the opposing goal. The ash-covered surface adds a chaotic element, requiring agility and endurance.
- Cultural Significance: Seigeball is both a pastime and a form of training. It mirrors battlefield tactics, emphasizing coordination, speed, and strength. Watching or playing Seigeball is a favorite communal activity, particularly among soldiers.
- Description: A high-stakes dueling game, taking its name from Phlegethon, the river of fire That is said to flow through Hell. Participants wield Infernal Blades—dulled weapons with edges treated to burn with controlled flames when they strike. Matches are held in circular stone pits surrounded by infernal braziers that emit bursts of fire at random intervals, adding a chaotic element. The first participant to score three “brands” (flaming strikes) wins.
- Cultural Significance: This is a blend of entertainment and skill training. Nobles and soldiers alike enjoy the sport, and it is a highlight of public festivals.
- Matches are overseen by Devil Wardens, ensuring the flames remain controlled. Participants earn points by landing strikes that leave scorch marks on their opponent’s armor.
- Description: A gambling game played with three six-sided dice inscribed with infernal symbols. Players bet on the results, with combinations like “Infernal Pact” (all sixes) and “Broken Blade” (all ones) carrying special meanings.
- Cultural Significance: Dice games are a common sight in taverns and barracks, where soldiers and laborers gather to test their luck. Cheating is harshly punished, reflecting Avernian values of honesty in contracts.
- Description: A game of wit and cunning played in taverns, academies, and noble salons. Participants take turns crafting responses to riddles or infernal moral dilemmas posed by the “Scribe.” The objective is to provide the most ruthless or clever answer, scored by the audience or a designated judge.
- Cultural Significance: This game highlights the Avernian reverence for intellect and cunning, often serving as a showcase for future philosophers, military strategists, or political advisors.
“Your enemy offers you surrender in exchange for sparing their kin. Do you accept? If not, how do you ensure their compliance?” “A traitor confesses their crime but offers valuable information in exchange for mercy. What is their fate?”Scoring: Points are awarded based on originality, adherence to infernal logic, and audience reaction.
Social Gatherings and Entertainment
Smoking Lounges- Description: Smoking tobacco, known as Emberleaf, is a beloved pastime. Avernians gather in smoking lounges—dimly lit spaces adorned with carved volcanic stone—to share stories, discuss politics, or simply unwind. Pipes and rolled Emberleaf cigars are common, with ornate smoking accessories often seen as status symbols.
- Common Saying: “A pipe’s flame carries the weight of thought.”
- Cultural Significance: Drinking Fire Wine is a cornerstone of Avernian social and ritual life. It represents resilience and strength, with toasts often given to honor fallen comrades, celebrate victories, or cement alliances.
- Slang Name: Among commoners and soldiers, Fire Wine is crudely referred to as Devil’s Piss, a testament to its potent kick and intense flavor.
- Players take turns drinking Fire Wine while holding a lit ember or candle close to their lips. The flame must remain lit until the drink is finished. Losing one’s nerve or extinguishing the flame earns mockery and the title of “Shadow-Pisser.”
- Participants compete to take shots of spiced Fire Wine while enduring increasingly hotter shots, nine in total.
- Fire jugglers, ash dancers, and storytellers often perform in city squares, blending danger and artistry. Their tales frequently recount the heroics of Abaddon, the Hellspawn, and past Sovereigns.
- The grand coliseum in Sinovar hosts gladiatorial matches, mock battles, and executions. These events are highly anticipated spectacles, with citizens flocking to cheer for their champions or jeer at the condemned.
Music and Artistic Expression
Music Avernian music is dark and dramatic, often performed with brass, deep drums, and stringed instruments such as the Infernal Lyre (Lyra Inferna). Military marches are particularly celebrated, blending rhythmic percussion with haunting melodies.- Common Song: “Ashes of the Fallen”—a solemn anthem honoring Avernian soldiers who died in battle.
The Avernian Relationship with the Hellspawn: Reverence, Dependency, and Cultural Integration
The relationship between the Avernians and the Hellspawn (Jurator in Infernalate) is one of reverence, dependency, and tightly woven cultural integration. The Hellspawn are not merely rulers of Avernus; they are the embodiment of the kingdom’s infernal identity, its divine mandate, and its societal structure. With their population comprising one-third of Avernus and forming the entirety of its noble class, the Hellspawn have ingrained themselves as both symbols of power and instruments of authority. This dynamic, while built on a foundation of indoctrination and faith, is nuanced and fraught with complexities born of biological realities, social hierarchies, and individual ambition.Hellspawn as Embodiments of Infernal Perfection
Divine Rulers The Hellspawn are seen as living avatars of Abaddon’s will, their infernal features and supernatural abilities marking them as chosen by Hell itself. Their birthright is their power, and their authority is unquestionable. Avernians believe that the Hellspawn’s rule is a gift from Abaddon, a covenant sealed in blood during the orcish invasion.- Cultural Belief: The Hellspawn’s infernal traits—horns, tails, glowing eyes, and fire resistance—are considered blessings, while their symbols and markings signify their direct connection to Hell.
- Propaganda: Clergy of the Sanguine Oath reinforce the belief that Hellspawn bloodlines are pure manifestations of infernal power, instilling awe and fear in the populace.
- Protectors of the Faith: Hellspawn warlords and Hellknight commanders lead armies that safeguard Avernian borders and enforce infernal law.
- Symbolic Sacrifice: The Hellspawn’s willingness to breed with mortal Avernians—despite their pride—has paradoxically reinforced their status as both pragmatic and self-sacrificing in the eyes of the people. This act, framed as a noble concession, ensures the continued strength of their bloodlines.
Societal Structure and Integration
Hellspawn as the Noble Class The Hellspawn form the entirety of the noble class in Avernus, ruling from their fortified keeps and infernal strongholds. Each noble house claims direct descent from the original Hellspawn forged by Abaddon, and their status is maintained through bloodline purity.- Major Houses:
- House Baelfyre: The ruling family and sovereigns of Avernus.
- House Charion: Overseers of trade and commerce.
- House Blackmoore: Masters of metallurgy and Black Steel production.
- House Pyre: Guardians of the western frontier, renowned for their siegecraft.
- Social Prestige: The closer one’s family is tied to a noble house, the higher their standing. Marriages between Avernians and lesser Hellspawn nobles are viewed as opportunities for social ascension.
- Selective Breeding: Avernians chosen as mates are often Hellknights or individuals with exceptional devotion or martial skill. This act is seen as a divine blessing for the mortal family involved, elevating them socially and economically.
- Shame and Secrets: Hellspawn families who produce offspring without infernal traits go to great lengths to hide such children, sometimes resorting to exile or infanticide. Conversely, Avernians who give birth to Hellspawn are celebrated as having been blessed by Abaddon.
Avernian Loyalty and Indoctrination
Indoctrination from Birth From the moment they swear the Infernal Oath, Avernians are taught that the Hellspawn are not just rulers but saviors and protectors, chosen by Abaddon to lead the kingdom to eternal glory.- Education: Avernian schools and temples teach the history of the orcish invasion and the Hellspawn’s role in saving the kingdom, framing their rule as both necessary and divine.
- Rituals of Devotion: Ceremonies like the Day of Wrath honor the Hellspawn’s victories and reaffirm their divine mandate.
- Avernian Perspective: Serving the Hellspawn is viewed as a sacred duty. Hellknights, clergy, and laborers alike see their roles as part of a greater infernal design.
- Proverbs and Sayings:
“Through their fire, we endure.”
“The shadow of the horn is the shadow of Abaddon.”
Complexities in the Relationship
Resentment and Aspiration While most Avernians are fiercely loyal to the Hellspawn, some harbor quiet resentment over their subjugation. However, this resentment is often counterbalanced by the belief that ascending through devotion or service can bring infernal favor.- Rebellion in Secrecy: Dissidents exist but are rare, as the penalties for treason are swift and brutal.
- Ambition through Devotion: Many Avernians view service in the Hellknights or clergy as a means to prove their worth and ascend socially, perhaps even marrying into a noble house.
- Dissident Factions: Small groups of Hellspawn rebels exist, advocating for a more inclusive and equitable society. These groups are hunted mercilessly by the Infernium Dominion.
- Mixed Offspring as a Flashpoint: The existence of mixed-blood offspring often serves as a cultural and political battleground, with some viewing them as proof of Abaddon’s will and others as signs of weakness.
Avernian Stereotypes
In the world of Veltara, Avernians are a people shaped by their infernal devotion, volcanic homeland, and martial culture. Outsiders often view them through a lens of awe, fear, and disdain. These stereotypes reflect their perceived traits—both positive and negative—across Veltara.
Positive Stereotypes
Fiercely Loyal
- Perception: Avernians are often seen as unwaveringly faithful to their leaders, their kingdom, and their infernal pact. They are dependable allies who value duty and honor above personal gain.
- Typical Saying: “An Avernian’s word is forged in fire—it does not break.”
- Reality: Loyalty is instilled through indoctrination and the Sanguine Oath, making most Avernians prioritize communal and infernal ideals over individuality.
- Perception: Avernians are admired for their discipline and ability to endure hardship. Whether in the forge, the battlefield, or the barren fields of Avernus, they push through adversity with unmatched determination.
- Typical Saying: “They live where the earth burns and thrive where others would perish.”
- Reality: The volcanic environment of Avernus and the kingdom’s militaristic structure demand resilience, but this cultural strength often comes at the cost of personal freedom and joy.
- Perception: Avernians are known as some of the most skilled and ruthless soldiers in Veltara, thanks to their training alongside Hellknights and their connection to the Hellspawn.
- Typical Saying: “Never face an Avernian with your back turned—they’ll gut you before you blink.”
- Reality: Their martial prowess is real, but the culture of violence and discipline can lead to a lack of flexibility or creativity in battle.
- Perception: Avernians are praised for their expertise in metallurgy, particularly in forging Black Steel weapons and armor. Their goods are sought after for their durability and infernal beauty.
- Typical Saying: “If it gleams like hellfire, it’s Avernian steel.”
- Reality: Their craftsmanship is unrivaled, but their dependence on volcanic resources makes their skills highly specialized and less adaptable to other contexts.
- Perception: Avernians are seen as deeply spiritual, with a faith so intense it borders on the fanatical. Their rituals and sacrifices to Abaddon are viewed with a mix of respect and fear.
- Typical Saying: “They worship their devils with more fervor than saints worship the light.”
- Reality: While their faith is genuine, it is also heavily indoctrinated, leading many to blindly accept their lot in life without question.
Negative Stereotypes
Arrogant and Elitist Perception: Avernians are often accused of being excessively prideful, seeing their infernal pacts and proximity to the Hellspawn as proof of their superiority over others. Typical Saying: “An Avernian will never let you forget they’re from Avernus.” Reality: Their cultural pride can make them dismissive of outsiders, though it stems from their sense of identity and survival in a harsh land. Ruthless and Cruel- Perception: Avernians are viewed as unfeeling and merciless, willing to sacrifice anything—including their own people—to achieve their goals or uphold their infernal pact.
- Typical Saying: “An Avernian's mercy is as rare as a snowstorm in Avernus.”
- Reality: Their strict discipline and harsh punishments contribute to this image, though Avernians often see such actions as necessary for survival and order.
- Perception: Avernians are known for their suspicion of outsiders, treating non-Avernians as potential threats or inferiors.
- Typical Saying: “To an Avernian, every stranger is a traitor waiting to happen.”
- Reality: Their xenophobia is deeply tied to their cultural isolation and the Hellspawn's efforts to maintain control through fear of outside influences.
- Perception: Avernians are seen as blind followers, incapable of thinking for themselves or questioning their infernal overlords.
- Typical Saying: “An Avernian would march into hellfire if their master commanded it.”
- Reality: While many are genuinely devout, the culture of obedience has created a populace hesitant to act outside the strict rules of the Sanguine Oath.
- Perception: Avernians are criticized for their inflexible adherence to martial discipline, often favoring brute force over cunning or negotiation.
- Typical Saying: “Subtlety isn’t in an Avernian’s vocabulary—it’s fight or burn.”
- Reality: Their structured military culture leaves little room for improvisation, though it ensures they are rarely caught unprepared.
How Stereotypes Affect Relationships
With Other Cultures
- Fear and Respect: Avernians’ reputation as fearsome warriors and devout infernalists often commands respect, but their arrogance and xenophobia create friction with other cultures.
- Trade and Diplomacy: While their Black Steel and other goods are highly valued, their disdain for outsiders can make negotiations tense and limited.
Within Avernus
- Internal Pride: Avernians embrace the positive stereotypes, such as their loyalty and resilience, using them as a source of cultural pride.
- Self-Criticism: The negative stereotypes are rarely acknowledged openly, though individuals may privately struggle with the cultural rigidity or the burden of obedience.
Avernian Weaponry, Armor, and Tactics: As Dictated by Strategos Kael Valcorin, Master Tactician of Avernus
The battlefield is an unforgiving crucible where discipline, ingenuity, and faith are forged into victory. Avernian arms and tactics embody these principles, shaped by our volcanic homeland and the guidance of the Jurator. The tools we wield and the formations we command are extensions of our will, tempered by hellfire and honed through centuries of conflict. Let those who face us tremble, for they stand against not mere soldiers but the wrath of Abaddon manifest.On Weaponry
Our armories are stocked with tools of war forged to endure both the chaos of battle and the harshness of our land. Every weapon serves its purpose with precision, its design rooted in the principles of utility and lethality. The Ferrum Gladius (Iron Fang)- A blade wielded by the disciplined ranks of our infantry. The Ferrum Gladius is double-edged and of moderate length, its Black Steel core granting unparalleled durability. Its tip is fashioned for thrusting into the gaps of enemy armor, while its edges maintain their sharpness even under relentless use.
- Carried By: Standard infantry and Hellknights of the Black Legion.
- The Pilum Mortalis is a throwing spear with a hardened obsidian head. Upon impact, the tip splinters, embedding itself into shields, flesh, or the ground. This weapon is designed to render defenses useless and create openings for our ranks.
- Carried By: The advance lines of our skirmishers and the Order of the Hound.
- Compact and deadly, this dagger features a serrated edge for tearing flesh and a narrow, reinforced point for piercing chainmail. It is the favored tool of Hellknights in close quarters and assassins who carry out covert missions.
- Carried By: Hellknights of the Order of the Nail and secondary officers.
- brutal blade favored by the Order of the Hound, the Lupus Messer is slightly curved and weighted for rapid strikes and powerful cleaves. Its broad blade allows it to sever tendons and limbs with ease.
- Carried By: Shock troops specializing in breaking formations.
- A massive two-handed hammer with a spiked head, forged for breaking enemy fortifications and heavy armor. It is a tool of devastation, wielded by our most physically imposing warriors.
- Carried By: Hellknights of the Bleeding Fist during sieges or enforcement missions.
- Description: A longer blade than the traditional Ferrum Gladius, the Spatha Ignis is favored by cavalry and high-ranking officers. Its blade is slightly curved, optimized for slashing strikes from horseback.
- Functionality: The Spatha Ignis features a fuller running down its length for lighter weight and better balance. Its pommel is often engraved with infernal symbols or house crests.
- Wielded By: Hellknight cavalry and officers of the Order of the Citadel.
- Description: Small, spiked devices crafted from Black Steel, designed to maim horses and infantry. Each caltrop has a jagged design to ensure one point always faces upward.
- Functionality: Deployed in chokepoints and retreats, Tribulus Ferox slows enemy advances and creates defensive barriers.
- Used By: Engineers and retreating units.
On Ranged Weaponry
The art of ranged combat demands precision and cruelty. Our engineers have ensured that even at a distance, the fire of Avernus burns true. Arcus Magnus (Great Bow)- A longbow constructed from volcanic horn and reinforced sinew. Its range and power surpass the crude bows of lesser nations, and its arrows are often tipped with resin-coated barbs that ignite on impact.
- Used By: Archers of House Pyre and scouts patrolling the borders.
- A smaller, mobile ballista capable of firing bolts tipped with Black Steel or incendiary payloads. Its rapid deployment and accuracy make it invaluable for siege lines and defensive positions.
- Used By: Engineers of House Blackmoore.
- A spherical grenade made of volcanic glass, filled with alchemical compounds that explode upon impact. These are thrown into enemy ranks to create chaos and inflict maximum casualties.
- Used By: Skirmishers and light infantry.
- Description: A massive ballista capable of firing reinforced Black Steel bolts or incendiary payloads over great distances. The Scorpio Maximus is mounted on a rotating platform for greater versatility in targeting.
- Functionality: Used in sieges to breach walls, destroy enemy fortifications, or devastate ranks. Its accuracy is unmatched, thanks to alchemical calibration.
- Operated By: Siege engineers of the Ember Siege Corps.
- Description: A compact yet powerful crossbow with reinforced volcanic wood limbs and a Black Steel bowstring. Designed for rapid reloading with an alchemical spring mechanism. Bolts are tipped with incendiary resin or barbed heads for maximum damage.
- Functionality: Its versatility makes it effective in sieges and against heavily armored opponents.
- Used By: Defensive units and ranged specialists of the Ember Siege Corps.
- Description: Weighted throwing darts tipped with barbed obsidian or Black Steel heads, designed to pierce armor and lodge deeply in flesh. Each dart is fletched with volcanic ash feathers for stability in flight.
- Functionality: The Plumbata Ruptor excels at disrupting cavalry charges by targeting horses or riders, creating chaos in enemy ranks.
- Used By: Skirmishers and light infantry.
On Armor
Avernian soldiers are clad in armor designed not only to protect but to project our infernal heritage. Each piece of armor is a statement of our strength and faith. Lorica Ferra (Iron Mantle)- The standard armor of our infantry, crafted from overlapping Black Steel plates to allow flexibility without compromising protection. Its segmented design is tailored for prolonged engagements.
- A helmet with a ridged crest and a retractable visor, providing visibility while protecting against projectiles. The interior is lined with volcanic wool to shield against extreme heat.
- A large rectangular shield that combines Black Steel with alchemical runes to resist fire and blunt force. Its edges are sharpened, enabling its use as a secondary weapon.
- Description: The Cassis Praetor is reserved for Hellknight officers of significant rank, such as Captains and Marshals. It features a blackened Black Steel dome reinforced with volcanic resin and adorned with a ridge of spiked horn or infernal designs unique to each officer's house. The crest is crafted from dyed ash wolf fur or fire-dyed horsehair, signifying their authority on the battlefield.
- Functionality: A retractable visor with engraved slits provides enhanced visibility while protecting against projectiles. The helm also incorporates alchemical filters to reduce the inhalation of smoke during sieges.
- Worn By: Hellknight Captains, Marshals, and members of the Infernium Dominion.
- Description: This chainmail armor is crafted from interlinked rings of tempered Black Steel, treated with volcanic ash to resist corrosion and enhance durability. Its flexibility allows for greater mobility in skirmishes and prolonged campaigns. Often worn as a base layer under heavier armor or on its own by scouts and auxiliary units.
- Functionality: The Lorica Hamata provides excellent defense against slashing weapons while remaining light enough for quick maneuvers.
- Worn By: Light infantry, cavalry, and the Order of the Nail.
- Description: The iconic red cloaks of Avernian soldiers, made from volcanic wool dyed with alchemical compounds that give them a distinctive crimson hue. The edges are often embroidered with infernal runes, marking the wearer’s order and rank.
- Functionality: Beyond their symbolic significance, these cloaks are fire-resistant and double as makeshift shields against embers or flaming debris. During formal occasions, cloaks are adorned with medals and ribbons of service.
- Worn By: All Hellknights and officers in ceremonial or battlefield settings.
- Description: The pinnacle of Avernian craftsmanship, Lorica Ferrata is a full set of Black Steel plate armor designed for maximum protection without sacrificing mobility. Its plates are treated with volcanic resin for enhanced durability and adorned with etchings that denote the wearer’s lineage and rank.
- Functionality: Joints are reinforced with flexible volcanic fibers, and the armor’s interior is padded with ash-treated wool for heat resistance. The weight distribution allows extended wear without fatigue.
- Worn By: Elite Hellknights of the Black Legion and officers of the Infernium Dominion.
- Lightweight scale armor designed for mobility, each scale blackened by volcanic ash and treated with resin for resistance to corrosion.
- Used By: Scouts, skirmishers, and cavalry units.
- Description: A small, round shield made from Black Steel reinforced with volcanic fibers. The center features a domed boss used for deflecting strikes or delivering bashing blows.
- Functionality: Lightweight and durable, the Parma Ferox is ideal for close-quarters combat and rapid maneuvering.
- Used By: The Order of the Hound and duelists of the Order of the Nail.
- Description: Medallions and ornamental plaques awarded to soldiers for acts of valor or exceptional service. These are affixed to armor or cloaks, serving as both decoration and proof of the wearer’s accomplishments. Designs include infernal sigils, house emblems, and battlefield motifs.
- Functionality: While largely ceremonial, their weight is carefully balanced to avoid hindering movement in battle.
- Worn By: Hellknights and officers recognized for distinguished service.
On Tactics
The strength of Avernian warfare lies in discipline and adaptability. Each formation and maneuver is a testament to centuries of refinement and countless victories. The Brimstone Wall- Formation: A shield wall bristling with Ferrum Gladius blades and supported by rows of archers firing over the top.
- Purpose: To create an impenetrable defensive line that slowly advances, grinding down enemy resistance.
- Formation: A wedge of heavy infantry led by Hellknights, designed to punch through the center of enemy lines and splinter their formations.
- Purpose: To break enemy morale and create openings for cavalry or flanking maneuvers.
- Formation: Small, agile units equipped with Lupus Messer and Flame Shields swarm enemy flanks, overwhelming them with speed and ferocity.
- Purpose: To disrupt and encircle enemy ranks, forcing them into disarray.
- Formation: A combination of ranged and siege units positioned to rain destruction from a distance. Infantry protect the flanks while engineers target key defenses with Scorpio Cineris.
- Purpose: To neutralize fortified positions and demoralize defenders.
- Description: A curved horn made from the rib of a Red Hornback, reinforced with Black Steel fittings. The Buccina Inferna produces a deep, resonant tone that can be heard across the battlefield.
- Functionality: Used to signal orders, initiate charges, or announce retreats. The horn’s tone varies by the shape of its mouthpiece, with specific calls assigned to different commands.
- Used By: Officers and standard-bearers in all Hellknight orders.
On Psychological Warfare
The greatest weapon on any battlefield is the mind. To break an enemy’s spirit is to defeat them before the first blow lands. The March of Fire- Before a battle, the Hellknights chant infernal hymns and ignite fires along their advance, cloaking the battlefield in smoke and flame. The oppressive atmosphere instills terror in the enemy.
- Every unit carries banners emblazoned with the symbols of Hell and the Sovereign. These are often paired with fire-breathing sigils that create bursts of flame during combat.
- When forced to cede ground, Avernian soldiers leave nothing behind. Crops are burned, wells poisoned, and fortifications collapsed, ensuring the enemy inherits only ash.
Weaknesses
Resource Dependency- Our reliance on volcanic resources, such as Black Steel and brimstone oils, makes prolonged campaigns far from Avernus logistically demanding. A severed supply line can leave troops vulnerable to attrition.
- Heavily armored units, such as the Order of the Citadel, sacrifice speed for protection. This leaves them susceptible to guerilla tactics or prolonged engagements in terrain unsuitable for structured formations.
- While our disciplined ranks are formidable, they can be rigid. Enemies adept at unconventional or asymmetrical warfare can exploit gaps in our adaptability.
- The cultural pride and mistrust of non-Avernians can hinder alliances or adaptive tactics that require collaboration with outside forces.
- High casualty rates among shock troops, such as the Order of the Hound, create a constant need for new recruits. This is exacerbated by the imbalance between the Jurator and Avernian population, limiting long-term sustainability in prolonged wars.
Avernian Cuisine: Meals Forged in Fire and Discipline
Avernian cuisine is shaped by the volcanic environment and the culture’s reliance on hardy plants and creatures adapted to the ash-laden terrain. These meals are built on practicality and nourishment, with bold flavors and unique ingredients that reflect Avernus' infernal character. Rooted in resilience, Avernian dishes are simple, robust, and symbolic of the people’s strength and discipline.Core Ingredients
Mournspelt (Tristicum Tenebris):- A dark, sturdy grain with a nutty, earthy flavor. Used for bread, porridge, and ales, it thrives in ash-rich soils.
- A fibrous, spiny plant with edible shoots and seeds. The shoots are roasted or boiled, while the seeds are ground for oil or used as a protein source.
- A resilient reptilian herd animal with crimson scales and large, curved horns. Prized for its rich meat and high-yield milk, used to make sharp, smoky cheese.
- Chicken-sized beetles with glossy black carapaces. Their meat is nutty and protein-rich, while their rendered fat, called scute oil, is a primary cooking medium.
- Small, tart, and sweet berries that grow in clusters on low, hardy shrubs. Often dried, fermented, or used fresh for desserts, sauces, and drinks.
- Small, bright yellow peppers with intense heat and a sulfuric aroma, essential for spicing Avernian dishes.
Traditional Avernian Dishes
Hornback Stew (Caldus Rubrum)- Description: A hearty stew made with tender chunks of Red Hornback meat, Mournspelt grains, and Dark Berries. Flavored with Charstalk shoots and Sulfire Peppers, it’s slow-cooked in clay pots buried in volcanic ash.
- Cultural Significance: A staple of communal meals, symbolizing the bond between strength and sustenance.
- Serving Suggestion: Garnished with shavings of Hornback cheese and served with crusty flatbread.
- Description: Small patties made from ground Ash Scute meat, Charstalk seeds, and volcanic herbs, fried in scute oil. Crispy on the outside and tender within, they are a quick, high-energy meal.
- Cultural Significance: A portable and nourishing dish for soldiers and travelers, symbolizing resourcefulness.
- Serving Suggestion: Often served with a tangy dipping sauce made from fermented Dark Berries and Sulfire Peppers.
- Description: A creamy porridge made with Mournspelt grains boiled in Hornback milk, flavored with volcanic salt and Sulfire Pepper flakes.
- Cultural Significance: A common breakfast for soldiers and farmers, symbolizing endurance and fortitude.
- Serving Suggestion: Topped with toasted Charstalk seeds and served with dried Dark Berries on the side.
- Description: Large Dark Berries hollowed out and stuffed with minced Red Hornback meat, Charstalk seeds, and volcanic herbs, roasted until the berries soften and their juices caramelize.
- Cultural Significance: A popular dish for feasts and festivals, symbolizing indulgence and prosperity.
- Description: Sausages made from finely ground Red Hornback meat mixed with Sulfire Peppers and volcanic spices, smoked over Charstalk coals.
- Cultural Significance: A versatile dish served during military celebrations and tavern gatherings, often shared to foster camaraderie.
- Serving Suggestion: Paired with pickled Charstalk shoots and crusty flatbread.
Breads and Sides
Ashstone Loaf (Panis Cinereus)- Description: A dense, crusty bread made from Mournspelt flour and volcanic salt, baked directly on hot volcanic stones. The smoky crust complements hearty stews and roasts.
- Description: Young Charstalk shoots roasted with Hornback cheese and Sulfire Pepper flakes. Slightly bitter, smoky, and spicy, they are a common side dish for main meals.
Sweets and Desserts
Dark Berry Tartlets (Tartulae Atrum)- Description: Small pastries filled with a sweetened Dark Berry compote and topped with crumbled Hornback cheese, baked until golden.
- Cultural Significance: A festive treat often served during infernal holidays or after military victories.
- Description: A creamy custard made with Hornback milk and sweetened with a Dark Berry reduction, finished with a sprinkle of volcanic salt.
Beverages
Mournspelt Ale (Cervisia Tenebris)- Description: A robust, dark ale brewed from Mournspelt grains and fermented volcanic herbs. Known for its earthy flavor and subtle smoky finish.
- Description: A sweet yet fiery wine made from fermented Dark Berry juice, aged in volcanic stone casks.
- Cultural Significance: Consumed during feasts, rituals, and noble gatherings, symbolizing the richness of the land.
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