Lasira Human Rogue

Lasira Creature 7

Female human rogue
Unique, CN, Medium, Human, Humanoid
Perception +13
Languages Common, Goblin, Undercommon, Varisian
Skills Acrobatics +15, Arcana +11, Athletics +12, Crafting +11, Deception +13, Intimidation +11, Medicine +9, Nature +9 (+11 to your check to Treat Wounds, subject to the GM’s determination.), Occultism +11, Plains Lore +11, Stealth +16, Survival +11 (+12 when in Plains terrain.), Thievery +17
Str +3, Dex +4, Con +1, Int +2, Wis +0, Cha +2
Other Items +1 shadow leather armor, +1 striking shock composite shortbow, +1 striking wounding shortsword, arrows (50), bomb snares (2), caltrop snares (2), nauseating snare (dc 20), stunning snare, purse (133 gp; 6 sp)
AC 25; Fort +10; Ref +17 (Successes are critical successes instead. Will +11 (If you succeed vs. a mental effect that attempts to directly control your actions, you critically succeed instead.)
HP 75
Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.
Speed 25 feet
Melee [1] +1 striking wounding shortsword +16 (magical, versatile S, agile, finesse), Damage 2d6+6 P
Ranged [1] +1 striking shock composite shortbow +16 (deadly (1d10), propulsive, magical, range increment 60 feet, reload 0), Damage 2d6+3 P +1d6 E
Primal Rogue Minor Magic DC 21; Cantrips (4th) electric arc, stabilize
Evasion You’ve learned to move quickly to avoid explosions, a dragon’s breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Analyze Weakness, Battle Medicine, Clever Improviser, Confabulator, Forager, Group Coercion, Haughty Obstinacy, Minor Magic, Natural Medicine, Nimble Dodge, Pickpocket, Quick Disguise, Quick Draw, Risky Surgery, Snare Crafting, Terrain Expertise, Untrained Improvisation
Other Abilities rogue's racket, sneak attack, thief, varisia, weapon specialization, weapon tricks


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