Spirit Guardians
Level 3 Conjuration Spell
Use: You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom roll against your spell DL. On a failed save, the creature takes 3d8 radiant damage. On a successful save, the creature takes half as much damage.
Range: Self casting
Casting Time: 1 Action
Duration: 10 minutes
Components: Vocal, Semantic, Material (a holy symbol)
Mana Cost: 20
Worth: 300 coins
Classes: Cleric
Use: You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom roll against your spell DL. On a failed save, the creature takes 3d8 radiant damage. On a successful save, the creature takes half as much damage.
Range: Self casting
Casting Time: 1 Action
Duration: 10 minutes
Components: Vocal, Semantic, Material (a holy symbol)
Mana Cost: 20
Worth: 300 coins
Classes: Cleric
Comments