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Sleep Spell

Level 1 Enchantment Spell
Use: This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell. This spell has no effect if you cast it on a creature that is in conflict.
At Higher Levels: When you cast this spell using a spell of 2nd level or higher, roll an additional 2d8 for each level above 1st.
Range:
90 ft casting
Casting Time:
1 Action
Duration:
1 minute
Components:
Vocal, Somatic, Material (a pinch of sand)
Mana Cost:
5
Worth:
1 gp
Available Classes: Sorcerer, Wizard
Available Subclasses: Circle of the Forest

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