Crew Creation Summary
Choose A Crew Type. The crew type determines the group’s purpose, their special abilities, and how they advance.
You begin at Tier 0, with strong hold and 0 rep. You start with 2 coin.
Choose An Initial Reputation & Lair. Choose how other underworld factions see you:
Ambitious—Brutal— Daring—Honorable—Professional— Savvy—Subtle—Strange.
Look at the map and pick a district in which to place your lair. Describe the lair.
Establish Your Hunting Grounds. Look at the map and pick a district in which to place your hunting grounds. Decide how to deal with the faction that claims that area.
Pay them 1 coin.
Pay them 2 coin. Get +1 status.
Pay nothing. Get -1 status.
Choose A Special Ability. They’re in the gray column in the middle of the crew sheet. If you can’t decide, choose the first ability on the list. It’s placed there as a good first option.
Assign Crew Upgrades. Your crew has two upgrades pre-selected. Choose two more. If your crew has a cohort, follow the procedure to create it. Record the faction status changes due to your upgrades:
One faction helped you get an upgrade. Take +1 status with them. Or spend 1 coin for +2 status instead.
One faction was harmed when you got an upgrade. Take -2 status with them. Or spend 1 coin for -1 status instead.
Choose A Favorite Contact. Mark the one who is a close friend, long-time ally, or partner in crime. Record the faction status changes related to your contact:
One faction is friendly with your contact. Take +1 status with them.
One faction is unfriendly with your contact. Take -1 status with them.
At your option, increase the intensity of the factions’ relationship with your contact and take +2 and -2 status, instead.
Opposite: A scoundrels’ lair overlooking Catcrawl Alley, near the Docks.
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