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Crew Creation Summary

From Blades in the Dark Rulebood Copyright © 2017 John Harper. All rights reserved.
  1. Choose A Crew Type. The crew type determines the group’s purpose, their special abilities, and how they advance.

    You begin at Tier 0, with strong hold and 0 rep. You start with 2 coin.

  2. Choose An Initial Reputation & Lair. Choose how other underworld factions see you:

    Ambitious—Brutal— Daring—Honorable—Professional— Savvy—Subtle—Strange.

    Look at the map and pick a district in which to place your lair. Describe the lair.

  3. Establish Your Hunting Grounds. Look at the map and pick a district in which to place your hunting grounds. Decide how to deal with the faction that claims that area.

    • Pay them 1 coin.

    • Pay them 2 coin. Get +1 status.

    • Pay nothing. Get -1 status.

  4. Choose A Special Ability. They’re in the gray column in the middle of the crew sheet. If you can’t decide, choose the first ability on the list. It’s placed there as a good first option.

  5. Assign Crew Upgrades. Your crew has two upgrades pre-selected. Choose two more. If your crew has a cohort, follow the procedure to create it. Record the faction status changes due to your upgrades:

    • One faction helped you get an upgrade. Take +1 status with them. Or spend 1 coin for +2 status instead.

    • One faction was harmed when you got an upgrade. Take -2 status with them. Or spend 1 coin for -1 status instead.

  6. Choose A Favorite Contact. Mark the one who is a close friend, long-time ally, or partner in crime. Record the faction status changes related to your contact:

    • One faction is friendly with your contact. Take +1 status with them.

    • One faction is unfriendly with your contact. Take -1 status with them.

    At your option, increase the intensity of the factions’ relationship with your contact and take +2 and -2 status, instead.

Opposite: A scoundrels’ lair overlooking Catcrawl Alley, near the Docks.


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