Creating A Gang
Choose a gang type from the list below:
- Adepts: Scholars, tinkerers, occultists, and chemists.
- Rooks: Con artists, spies, and socialites.
- Rovers: Sailors, carriage drivers, and deathlands scavengers.
- Skulks: Scouts, infiltrators, and thieves.
- Thugs: Killers, brawlers, and roustabouts.
A gang has scale and quality equal to your current crew Tier. It increases in scale and quality when your crew moves up in Tier.
If your crew is Tier 0, your gang is quality 0 and scale 0 (1 or 2 people). When your crew is Tier II, your gang is quality 2 and scale 2 (12 people).
Some crew upgrades will add the “Elite” feature to a gang, which gives them +1d when they roll for a given Type. So, if you’re Tier I and have a gang of Elite Thugs (+1d), they would roll 2d when they try to kill a target.
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