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Creating A Gang

From Blades in the Dark Rulebood Copyright © 2017 John Harper. All rights reserved.

Choose a gang type from the list below:

  • Adepts: Scholars, tinkerers, occultists, and chemists.
  • Rooks: Con artists, spies, and socialites.
  • Rovers: Sailors, carriage drivers, and deathlands scavengers.
  • Skulks: Scouts, infiltrators, and thieves.
  • Thugs: Killers, brawlers, and roustabouts.

A gang has scale and quality equal to your current crew Tier. It increases in scale and quality when your crew moves up in Tier.

If your crew is Tier 0, your gang is quality 0 and scale 0 (1 or 2 people). When your crew is Tier II, your gang is quality 2 and scale 2 (12 people).

Some crew upgrades will add the “Elite” feature to a gang, which gives them +1d when they roll for a given Type. So, if you’re Tier I and have a gang of Elite Thugs (+1d), they would roll 2d when they try to kill a target.

Edges & Flaws
Generic article | Sep 21, 2020

When you create a cohort, give them one or two edges and an equal number of flaws.

Modifying A Cohort
Generic article | Sep 21, 2020

You can add an additional type to a gang or expert by spending two crew upgrades.

Using A Cohort
Generic article | Sep 21, 2020

When you send a cohort to achieve a goal, roll their quality to see how it goes. Or, a PC can oversee the maneuver by leading a group action. If you direct the cohort with orders, roll Command, if you participate alongside roll the appropriate action.


Articles under Creating A Gang


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