Due to hard-won experience or occult ritual, your activities are hidden from the notice of the deathseeker crows. You don’t take extra heat when killing is involved on a score.
Each PC may add +1 action rating to Hunt, Prowl, or Skirmish (up to a max rating of 3).
Due to hard-won experience or occult ritual, you know the arcane method to destroy a living victim’s spirit at the moment you kill them. Take 3 stress to channel electroplasmic energy from the ghost field to disintegrate the spirit and body.
When you keep an operation quiet or make it look like an accident, you get half the rep value of the target (round up) instead of zero. When you end downtime with zero heat, take +1 rep.
When you advance your Tier, it costs half the coin it normally would.
When you use a stealth or deception plan to commit murder, take +1d to the engagement roll.
When you acquire or craft poisons, you get +1 result level to your roll. When you employ a poison, you are specially prepared to be immune to its effects.
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