Moss Dwarf

4′ tall, gnarled, woody humanoids with mossy hair and beards. Live in isolated communities in gloomy, dank, forest dells. Renowned as brewers and cheese-makers.

SMALL MORTAL—SENTIENT—ANY ALIGNMENT
Level
1 AC 13 HP 1d8 (4) Saves D12 R13 H14 B15, S16
Attacks Weapon (+0)
Armor Any, including shields
Speed 30 Morale 7 XP 10

Encounters 2d8 (50% in lair)
Behavior Slow but shrewd, jovial, prudent
Speech Squelching, grinding, Woldish, Mulch
Possessions: 3d6 cp plus fungi (see below)
Hoard C3 + R3 + M3

Resilience: +4 bonus to Saving Throws against fungal spores or poisons. +2 bonus to all other Saving Throws.

Weapons: Moss dwarfs favor clubs (1d4), knives (1d4), hand axes (1d6), slings (1d4), shortbows (1d6), and shortswords (1d6). (See Weapons Table.)

Armor: Moss dwarfs do not favor metal items and the armors commonly produced and used by moss dwarfs are unusual among other races (see Armor Table). Without armor, they have AC 10.

Plant/fungus symbiosis: Each moss dwarf’s moist, earthy flesh hosts a number of symbiotic plants, molds, or fungi. See Fertile Flesh.

Fungi: Moss dwarfs carry a pouch of useful fungus foraged in the deep woods: 1d3 portions of Blood Canker, Hogscap, or Grinning Jenny).

Main settlement: Orbswallow

Encounters

Lairs

Moss Dwarf Names
Armor and Weapons
Fertile Flesh
Extras
Backgrounds
Dress
Odor
Facial Feature
Beard
Body
Speech
Demeanor
Desires
Beliefs
Trinkets
Coins
Vittles
Pets