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Djeros

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Welcome, Traveler, to Djeros, the world of Life and Myth. Many Kindreds, or races, have walked this realm, leaving legacies and mysteries for those, like yourself, who come after. There is much to learn, much to know, and much to avoid. If you seek adventure (or, rather, it seeks you), then pack your bags and grab your staff so we can set off and explore together this place of Magic, Kinds, Politics, War, Intrigue, Love, and probably a dragon or two. Travel too far to the West, and you may find yourself on a nice spit over a giant's holiday barbecue. If you don't travel far enough West, you may be stuck in the oceans. Eastward, the ruins of the elfish Empire will guide you through the lands (although, if you are before the Empire, then know that the Aleread are more cunning and daring than you think). The Sothak Treefolk in the warmer climates are not an aggressive folk, but if you call them a birch they will not leaf you alone. Dwarfs make good friends, but be wary - their tempers are as short as their stature.