BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Mithril Hoof

The Mithril Hoof is a group of Minotaur and Centaur Paladins of Foia, Bidivine Goddess of Education.       The Mithril Hoof was established after the events of The Great Disturbance by Cerambycinae, a native to the city of Cosmos and elected Governor of the city of Vitus after the Civil War of Cosmos.     The Mithril Hoof are the protectors of Vitus' Library of Cosmos and their main tenant is the protection of knowledge and the history of Centaur and Minotaur lore.      All Mithril Hoof are tasked with 20 years of traveling the roads of Dioya to spread the word of Fioa, preserve knowledge and wisdom in whatever form it takes, and educate others on the history of the Minotaur and Centaur races. This quest is called The 20 Year Pilgrimage. After the 20 Year Pilgrimage, a member of the Mithril Hoof may either return to Vitus and spend the rest of their days protecting the Library of Cosmos or establish a Mithril Hoof outpost in a city of their choice.        Membership into the Mithril Hoof is very strict, with Centaur and Minotaur automatically allowed to join the faction based on birthright. Any non-minotaur or non-centaur prospects must first learn the fundamentals of either Polymorphing or Drudic Wild Shape.             MITHRIL HOOF - CENTAUR   HP:40   AC: 15 (Steel)   ATK: +6 1d10 + 4 (Horned Spear) Or +4 1d8 + 2 (Longbow) Or +6 2d6 +4 (Hooves)   SPELLS: 14 (+3)   Speak with Animals   Animal Messenger   Ensnaring Strike: STR or Restrained and 1d6 piercing passively by thorns   Divine Favor: +1d4 Radiant Damage   Cure Wounds: 1d8+3   Identify   Locate Object     Charge: If the Centaur moves at least 20 feet straight toward a target and then hits it with a Horned Spear attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.       MITHRIL HOOF - MINOTAUR   HP: 60   AC: 14   ATK: +6 2d8 + 4 Piercing (Horns)    SPELLS: 16 (+5)   Speak with Animals   Animal Messenger   Ensnaring Strike: STR or Restrained and 1d6 piercing passively by thorns   Divine Favor: +1d4 Radiant Damage   Cure Wounds: 1d8+5   Identify   Locate Object   Magical Weapon: The Minotaur coats its horns with magical energy. +1 Damage and Attack rolls   Charge: If the Minotaur moves at least 20 feet straight toward a target and then hits it with a Horn attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.   Labyrinthine Recall. The Minotaur can perfectly recall any path it has traveled.   Reckless. At the start of its turn, the Minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.           MITHRIL HOOF - DRUID   HP: 20   AC: 11   ATK: +4 1d8+2 (Horn Spear)   SPELLS: 14 (+5)   Druidcraft   Produce Flame: 1d8   Speak with Animals   Longstrider   Jump   Barkskin   Wild Shape: Ox         OX FORM:   HP: 15   AC: 10   ATK: +6 1d6+6 (Horns)   Charge:  If the Ox moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Eternal, Unbroken

Type
Military, Knightly Order
Location

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!