Wide Berth Walking Statues Myth in Dierde | World Anvil

Wide Berth Walking Statues

The Walking Statues were mighty constructs built for the defense of holy temples, ancient vaults and the most important cities, castles and fortresses of Wide Berth. They often served as ethereal guardians that could attack other ethereal creatures approaching its guarded area. They were unswervingly loyal to their instructions or orders, carrying them out to the best of their abilities.  

Description

Unlike most constructs, walking statues were free-willed, thinking creatures who could reason, learn and remember. They were able to stand still for centuries at a time, remaining endlessly vigilant, but all the while they would be deep in thought. Walking statues were capable of understanding Common and Draconic, but would speak only if they were commanded to do so by their creator or by any whom they recognized as an authority.  

The Statues

Statue Description Location
The God Catcher A well-muscled but impassive male human with its left leg sunk to the hip in the street. Its left hand and right foot press against the ground as if it is trying to pull itself out. Its right arm is raised skyward, and above its open palm floats a sphere of stone. Its gaze looks up toward the sphere, and the pattern of bird droppings around its eyes gives it the appearance of weeping. Castle Ward, Sul Street & Heard Lane.   Take Sul Street north from The Market
The Griffon The griffon statue stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Castle Ward, atop Mount Waterdeep near the Peaktop Aerie
The Sahuagin Humbled A sahuagin bowing low toward the House of Heroes on bended knee — a gesture of obeisance to the city Sea Ward, along the Cliffride just south of the Field of Triumph
The Great Drunkard This colossus appears to have fallen forward onto its knees, its arms at its sides and its head tilted forward onto its chest. A set of broad stone stairs ascends to the statue’s lap, which holds a two-story tavern called Gralkyn’s Tankard. Castle Ward, directly south of The Market between The Street of the Sword and the Street of Bells
The Lady Dreaming The statue has the appearance of a female elf on its side, resembling a noble lady asleep in her garden. Castle Ward, along The Rise in a garden near the western wall.
The Honorable Knight A statue of a male warrior in full-plate armor with a shield and longsword. It stands upright, sword sheathed and shield upright and touching the ground by its side. The statue faces southwest toward the harbor. Trades Ward, Book Street between Shesstra’s Street and Drakiir Street.   Head down The Way of the Dragon and turn onto Drakiir Street.
The Hawk Man This statue looks like a winged, hawk-headed being bearing much resemblance to aarakocra. The statue’s wings are folded tightly against its back, it has a missing right foot and right arm. Its left arm is extended out toward the north, palm forward as if in a gesture to say, “Stop.” Castle Ward, Zeldan’s Alley south of the Temple of Seldarine.   You can see it from The Market if you look south.
The Swordmaiden (Destroyed) This statue appears virtually identical to the Honorable Knight, except for its female form and open-faced helm. North Ward, block couched between Whaelgond Way, Ussilbran Street, Hassantyr’s Street and Tarsar’s Street   If you walk north along the Cliffwatch and make a left on Tarsar’s Street you’ll see her.