Simulacrum Spell in Dierde | World Anvil

Simulacrum (/sɪmjuːˈlækrʌm/ sim-yoo-LÆK-rum)

You create a replica of a person.

Simulacrum was an illusion spell to create a copy of a person.

Effect

The spell allowed the creation of a moving ice-statue look-alike of a person. The caster cast the spell on a rough humanoid form shaped from snow or ice. The form then became a look-alike of a specific person with capabilities not as good as those of the original. How much it actually looked like the original depended on the mundane disguise ability of the caster. Damage to the figure could only be repaired with special equipment and effort. The figure was under the complete control of the caster and could be ordered to do anything.

Manifestation


The spell is an ancient one, powerful—and easy to cast incorrectly. You take time to prepare, ensuring the components are in place. You ease out a breath and focus your attention on the creature before you. The ritual is lengthy and involved, but as you finish sculpting the snow and ice, and as you imbue it with a facsimile of life, a perfect double stands before you.

Discovery

The spell was attributed to Netherese arcanist Chever in −1903 DR (Toril) and was originally called Chever's simulacrum.

Simulacrum

  Illusion Level 07
Material Components
Simulacrum used verbal, somatic, and material components, namely a snow or ice figure, a body part of the creature to be copied (something like a hair sufficed), and ruby powder that increased in amount in relation to the creature to be copied.
Gestures & Ritual
Verbal Component: "Creo Creatura Duplicare"
Related School
Illusion
Effect Duration
Until dispelled
Effect Casting Time
12 hours
Range
Touch
Level
7

PHB, page 276. Available in the SRD.

Simulacrum

7-level Illusion

Casting Time: 12 hours
Range/Area: Touch
Components: V, S, M
Materials: snow or ice in quantities sufficient to make a life-size copy of the duplicated creature; some hair, fingernail clippings or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell
Duration: Until Dispelled
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates, except that it is a construct.
  The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.
  If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.
  If you cast this spell again, any duplicate you created with this spell is instantly destroyed.
Available for: Classes: Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter Note: Both the Fighter (Eldritch Knight) and the Rogue (Arcane Trickster) spell lists include all Wizard spells. Spells of 5th level or higher may be cast with the aid of a spell scroll or similar.