Friends Spell in Dierde | World Anvil

Friends

Friends  
Friends now forces the target to make a save against being Charmed briefly. (this is the new option, and only option). Just Friends, no old version.  
— Changes due to 5.5
  PHB p244 Enchantment cantrip Casting Time: 1 action Range: Self Components: S, M (a small amount of makeup applied to the face as this spell is cast) Duration: Concentration, up to 1 minute For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it.   Classes: Bard, Sorcerer, Warlock, Wizard Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter, Psionics (UA) Wizard Races: Elf (Eladrin), Elf (High), Elf (High; Aereni), Elf (High; Valenar), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Cosi Creed), Merfolk (Zendikar; Ula Creed), Siren, Tiefling (Fierna), Tiefling (Fierna) Backgrounds: Azorius Functionary, Orzhov Representative, Selesnya Initiate Feats: Aberrant Dragonmark, Dragonmark of Hospitality, Magic Initiate Other Options/Features: Pact of the Tome Source: PHB, page 244     ----     Fire Bolt Evocation Cantrip   Casting Time: 1 action Range: 120 ft Components: V, S Duration: Instantaneous Damage Type: Fire You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. AT HIGHER LEVELS This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Verbal Component: Incendo Confrigo Verbal Component (Alternative): With arcane power, I aspire, to shoot forth a bolt of fire.   Classes: Sorcerer, Wizard, Rogue, Artificer   Domain: Fire   Tags: Combat, Damage   Source: Player's Handbook [5th Edition] (page 242)   --     Friends EDIT Friends Inventor Keonid[1] 5th Edition Statistics[2] School Enchantment Level Bard 0 Sorcerer 0 Warlock 0 Wizard 0 Type Cantrip 2nd Edition Statistics[3][4][5][1][6] School Enchantment/Charm School of song, Universal (province) Mentalism Level Arcanist 1 Wizard 1 1st Edition Statistics[7] School Enchantment (Charm) Level Magic-user 1 Friends was an arcane enchantment spell that could influence the mood of a creature in favor of the caster.[2]     Contents Effects Components History Appendix References Effects While the caster concentrated, for up to one minute, the target creature became more inclined to believe, be persuaded or otherwise influenced by the caster. Once the effect of the spell wore off, the target creature immediately realized that magic was used to influence its mood, and could react violently.[2]     AD   Components The spell needed somatic and material components. As the material component, a bit of makeup was applied to the caster's face,[2] but this could be replaced by the use of an arcane focus.[8]   History The spell was attributed to Netherese arcanist Keonid in −1890 DR and was originally known as Keonid's friendship.[1]   Appendix References slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–210, 244. ISBN 978-0-7869-6560-1. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 134. ISBN 0-88038-716-5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181–182, 185. ISBN 0-7869-0394-5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 66. ISBN 0-9356-9601-6. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 101, 107, 151. ISBN 978-0-7869-6560-1. -- https://www.youtube.com/watch?v=C1-FoMOG76E