Arandur Material in Dierde | World Anvil

Arandur

Arandur Once the exclusive secret of the gnomes, this legendary metal has since been worked by elven smiths of Evereska and Evermeet. Many gnomish locks and hooks, as well as some fabled elven warblades, have been forged of arandur, though new forgings —and folk who know how to work the ore —are both rarer than ever today. Arandur is a rare natural metal found in igneous rock, usually as streaks of blue-green ore amid vitreous glass. So that it does not become as brittle as the glass it is found in, it must be tempered with the blood of a red or blue dragon in its forging. Because of this, working it is not a task for the roadside village smith. The nished forged metal is silver-blue with a green reective shine. Arandur bonds with other metals so well that Merald's meld and crown meld spells are not necessary when enchanting an item made of it and other metals. It is famous for holding a sharp edge even when abused and was the favored material of old for making swords of sharpness and vorpal weapons. Items made primarily of arandur automatically succeed in all item saving throws vs. fall, normal re, cold, and electricity. They receive a +3 bonus to all item saving throws vs. acid, crushing blow, disintegration, magical re, and lightning. Arandur also partially absorbs magic missile energy pulses; folk who wield a sword or shield made of arandur or wear arandan armor take ld2 (to a minimum of 1) fewer points of damage per magic missile bolt directed at them. Volo's Guide to Everything Magical   Arandur Arandur is a rare natural metal found in igneous rock, usually as streaks of blue-green ore amid vitreous glass. When refined and forged, the metal is silver-blue with a green reflective shine. It is famous for holding a sharp edge even when abused and is the favored material for making keen weapons.   Armor made from arandur grants sonic resistance 2. Items not primarily of metal are not meaningfully affected. (A suit of chainmail is affected, while a suit of studded leather is not.)   Arandur weighs the same as steel, has hardness 12, and has 30 hit points per inch of thickness.   Market Price Modifier: Armor +2,000 gp.   Arandur silver-blue with green shine; gnome material; mixed with blood of red or blue dragon Source: https://dungeons.fandom.com/wiki/DnDWiki:Special_Materials, Forgotten Realms Setting   Found in: ○ Realmshelps (https://www.realmshelps.net/magic/items/itemcreation.shtml)       Arandur Weapon Weapon (any), rare (requires attunement) A blue-green ore with a beautiful green shine. When forged, the ore is mixed with the blood of a blue or red dragon, lending great strength to the blade. Weapons made of arandur add +1 to attack and damage rolls made with the weapon, and any dice rolled due to a critical hit with the weapon re-rolls 1's (taking the re-roll, even if it's also a 1). Arandur originally appeared in the Magic Of Faerûn for 3rd edition. "Arandur. Only the gnomes could invent a metal that captures the beauty and terror of a dragons' death so literally." --Tetheras Fulthorm, elven philosopher From <https://homebrewery.naturalcrit.com/edit/v0DVjzCRvZY6> Items made primarily of arandur automatically succeed in all item saving throws vs. fall, normal re, cold, and electricity. They receive a +1 bonus to all item saving throws vs. acid, crushing blow, disintegration, magical re, and lightning.       Arandur Once the exclusive secret of the gnomes, this legendary metal has since been worked by elven smiths of Nor-quendi. Many gnomish locks and hooks, as well as some fabled elven war blades, have been forged of Arandur, though new forgings and folk who know how to work the ore are rarer than ever today. Arandur is a rare natural metal found in igneous rock, usually as streaks of blue-green ore amid vitreous glass. So that it does not become as brittle as the glass it is found in, it must be tempered with the blood of a red or blue dragon in its forging. Due to this, working it is not a task for the roadside village smith. The finished forged metal is silver-blue with a green reflective shine. Arandur bonds with other metals so well that Merald’s Meld and Crown Meld spells are not necessary when enchanting an item made melding it with other metals. It is famous for holding a sharp edge even when abused and was the favored material of old for making swords of sharpness and vorpal weapons. Items made primarily of Arandur automatically succeed in all item saving throws vs. fall, normal fire, cold, and electricity. They receive a +3 bonus to all item saving throws vs. acid, crushing blow, disintegration, magical fire, and lightning. Arandur also partially absorbs magic missile energy pulses; folk who wield a sword or shield made of Arandur or wear Arandan armor take 1d2 (to a minimum of 1) fewer points of damage per magic missile bolt directed at them.     Arandur Weapon   Plane of fire or near volcanoes.   Mount Cormanda, Crippled Mountain, Firepeaks, Mount Hotenow, Kossuth's Eyes, Oroth, Peaks of Flame, Smokespire, Mount Thargill or Mount Zatal.
Type
Metal