Alchemical Silver
Alchemical Silver
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes. On a successful attack with a silvered weapon, the wielder takes a -1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral.
Alchemical silver has 10 hit points per inch of thickness and hardness 8.
Item Market Price Modifier
Ammunition +2 gp
Light weapon +20 gp
One-handed weapon, or one head of a double weapon +90 gp
Two-handed weapon, or both heads of a double weapon +180 gp
Alchemical Silver
Alchemical Silver - maintains weapon, and bane to lycanthropes
Source: https://dungeons.fandom.com/wiki/DnDWiki:Special_Materials, Dungeon Master's Guide
Found in:
○ Realmshelps (https://www.realmshelps.net/magic/items/itemcreation.shtml)
Alchemical Silver
Weapon (any), common
The surface of this weapon or 10 pieces of ammunition is chemically bonded to a liquid silver solution. Once enhanced in such a way, the weapons are considered silver for the purpose of creature resistance. This is a non-magical effect that generally costs 100gp.
Reprinted from the 5.1 SRD
From <https://homebrewery.naturalcrit.com/edit/v0DVjzCRvZY6>
Within an alchemists laboratory.
Type
Metal