Acid Splash Spell in Dierde | World Anvil

Acid Splash

Acid splash, also known as acid orb, was a conjuration spell used by sorcerers and wizards.  
Acid Splash now creates a 5-foot-radius sphere that can affect any creature caught in it, and it is an Evocation instead of a Conjuration spell. The school change unites this spell with the Sorcerer and Wizard’s other direct-damage Acid spells. (the old version is still conjuration, so there is a "Conjure acid splash" and an "Evoke acid splash")  
— Changes due to 5.5
   
You hurl a bubble of acid. Choose one creature you can see within range, or choose two creatures you can see within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.   This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
 

Effect

When acid splash was cast, the sorcerer or wizard conjured a sphere of liquid acid which, when thrust at a target, collided and exploded, burning one creature with its contents. The spell was easily cast and one needed not rest before recasting it. The potency of the spell's effects also increased over time, dependent both on the sorcerer's level of experience as well as, as in the case of most sorcerer spells, the sorcerer's strength of personality.   Like other spells, acid splash could only be cast as many times as its caster either had energy left for spellcasting or, in the case of wizards, had prepared for it.   Classes, Backgrounds, and Feats
Classes: Artificer, Sorcerer, Wizard   Subclasses: Arcana Cleric, Arcane Trickster Rogue, Eldritch Knight Fighter   Races: Elf (High), Elf (High; Aereni), Elf (High; Valenar), Genasi (Water), Half-Elf (Variant; Moon Elf or Sun Elf Descent), Kobold, Merfolk (Ixalan; Blue), Merfolk (Zendikar; Ula Creed)   Backgrounds: Simic Scientist   Other Options/Features: Pact of the Tome   Feats: Aberrant Dragonmark, Artificer Initiate, Artificer Initiate, Magic Initiate
 
 
     

 

magic-damage-type-acid.png

  Save: Dexterity   Tags: Damage

Material Components
This spell required verbal and somatic components.
Gestures & Ritual
Verbal Component: Eructo di Toxicum   Verbal Component (Alternative): This may seem quite rash, but I conjure forth an acid splash
Related School
Conjuration
Related Element
Acid
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
60 feet
Level
Cantrip

Nerds & Scoundrels Review
 

PHB pg. 211

Acid Splash

0-level (Cantrip) Conjuration

Casting Time: 1 Action
Range/Area: 60 Feet
Components: V, S
Duration: Instantaneous
You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
At higher levels: This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Available for: Sorcerer, Wizard