Psion Errata
Questo set di abilità sostituisce l'equivalente descritto nel manuale dello psionico.
Transposition Discipline
Phase Rift
Distruptive. (1-4 psi point): Each target that fails their saving throw takes an additional 1d6 force damage for each point spent. (Max 4 Psi Points)
Phase Shot
Disruptive: The attack deals an additional 1d6 force damage on hit. (Max 4 Psi Points)
Telepathy Discipline
Telepathic Intrusion
Rending (1-4 psi points): The target takes +1d6 psychic damage for each additional point spent. (Max 4 Psi Points)
Enhancement Discipline
Enhancing Surge
Savage (1-4 psi point): The target's next weapon attack deals an +1d6 additional damage for each point spent. (Max 4 Psi Points)
Fortifying (1-4 psi point): The target gains an additional +1d6 temporary hit points for each point spent.(Max 4 Psi Points)
Telekinesis Discipline
Telekinetic Force
Hammering (1+ psi points): The target takes +1d8 bludgeoning damage for each point spent.(Max 4 Psi Points)
Psychokinetics Discipline
Elemental Blast
Amplified (1-4 psi points): The target takes an additional 1d6 cold, fire, force or lightning damage. (Max 4 Psi Points)
Precognition
Seeing
Piercing (1-4 psi points): You see through the target's defenses when granting advantage, increasing the damage of the attack benefiting from advantage by +1d6 if it hits (Max 4 Psi Points)
Nullification
Denial
Existential (1-4 psi points): You can deal an additional 1d4 initial and bonus (if applicable) force damage to the target creature.(Max 4 Psi Points)
Lingering (1-4 psi points): You can apply the effect of Disruptive Touch to an affected creature (Max 4 Psi Points)
Consumption Discipline
Mind Leech
Rending (1-4 psi points): The target takes an additional die of damage (1d6 or 1d10) as applicable if they under the effect of a listed condition) per psi point spent.(Max 4 Psi Points)
Special Psionic Powers
Telekinetic Weapons
Multiple (1-2 psi points): For each additional psi point spent, you can fling an additional weapon, making a seperate attack and damage roll for each weapon flung. (Max 2 Extra Attack Rolls)
Comments