Psion Errata

Questo set di abilità sostituisce l'equivalente descritto nel manuale dello psionico.

 

Transposition Discipline

 

Phase Rift

 

Distruptive. (1-4 psi point): Each target that fails their saving throw takes an additional 1d6 force damage for each point spent. (Max 4 Psi Points)

 

Phase Shot

 

Disruptive: The attack deals an additional 1d6 force damage on hit. (Max 4 Psi Points)

 

Telepathy Discipline

 

Telepathic Intrusion

 

Rending (1-4 psi points): The target takes +1d6 psychic damage for each additional point spent. (Max 4 Psi Points)

 

Enhancement Discipline

 

Enhancing Surge

 

Savage (1-4 psi point): The target's next weapon attack deals an +1d6 additional damage for each point spent. (Max 4 Psi Points)

 

Fortifying (1-4 psi point): The target gains an additional +1d6 temporary hit points for each point spent.(Max 4 Psi Points)

 

Telekinesis Discipline

 

Telekinetic Force

 

Hammering (1+ psi points): The target takes +1d8 bludgeoning damage for each point spent.(Max 4 Psi Points)

 

Psychokinetics Discipline

 

Elemental Blast

 

Amplified (1-4 psi points): The target takes an additional 1d6 cold, fire, force or lightning damage. (Max 4 Psi Points)

 

Precognition

 

Seeing

 

Piercing (1-4 psi points): You see through the target's defenses when granting advantage, increasing the damage of the attack benefiting from advantage by +1d6 if it hits (Max 4 Psi Points)

 

Nullification

 

Denial

 

Existential (1-4 psi points): You can deal an additional 1d4 initial and bonus (if applicable) force damage to the target creature.(Max 4 Psi Points)

 

Lingering (1-4 psi points): You can apply the effect of Disruptive Touch to an affected creature (Max 4 Psi Points)

 

Consumption Discipline

 

Mind Leech

 

Rending (1-4 psi points): The target takes an additional die of damage (1d6 or 1d10) as applicable if they under the effect of a listed condition) per psi point spent.(Max 4 Psi Points)

 

Special Psionic Powers

 

Telekinetic Weapons

 

Multiple (1-2 psi points): For each additional psi point spent, you can fling an additional weapon, making a seperate attack and damage roll for each weapon flung. (Max 2 Extra Attack Rolls)


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