Burglar
Burglars break into and steal from houses, storefronts, and warehouses, primarily operating
out of major cities and ports. While thieving is
a risky pursuit, the hardest part can be finding
a buyer for rare and valuable items. The more
unique the good, the more likely its original
owner will want it returned, cutting your profit
margin considerably.
Goods and valuables generally need to be sold
through a fence: someone who will purchase your
stolen goods, sell them to unknowing customers,
and take a cut of your profits.
Skill Proficiency:
Perception, Athletics
Languages:
Thieves' Cant
Tool Proficiencies:
Thieves' Tools
Equipment:
a grappling hook and
rope, kidskin gloves, glass cutter, a vial of flour, Thieves’ tools, fake currency in a
drawstring pouch to deter pickpockets, a set of
dark common clothes including a hood, and 15 gp.
Surveillance
Upon spending an hour observing it, and successfully completing a medium-DC Wisdom (Perception) check, you can map the general layout of a building. This includes the guard routes and rotation times, building entrances and exits, and the potential locations of valuables.Holdings
A safehouse in the poor district, used to store stolen goods and serving as emergency lodgings. You have blueprints of a grand estate including secret entrances and passageways.Remove these ads. Join the Worldbuilders Guild




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