The Last War has been over for two years. The mighty engines of violence have stilled, but the rifts torn open by that continent-spanning conflict have still not healed. Parts of the land have been bent and twisted by strange magics. The old empire has fractured into a collection of kingdoms, their resources heavily depleted from their hundred-year struggle. The Dragonmarked Houses, seen as neutral in the war, have filled much of the power vacuum that followed, enough to have their own Council, the equal of any monarch. Some Warforged have founded their own church, the Great Work, seeking answers about their existence that they think the gods of the fleshbound cannot. And in ancient corners of the world, eldritch forces stir, awakened by troubled souls.