Cladatir
The beach dwarves are an offshoot of the dwarven race that live by the sea. Their culture is centered on fishing, sailing and specialized industries like rope making. In most fundamental ways, they are similar to mountain and hill dwarves, but the differences are key in understanding beach dwarf culture. They cluster in towns and cities along the coast, rarely settling further inland. Sometimes they settle along rivers but usually they continue to build up in a few small areas, resulting in tall and impressive cities. Beach dwarves produce excellent rope, ships, tools and weapons from glass and shells and other things. They make beautiful jewelry from pearls, glass and exotic scales. The rope they make is lighter than standard hemp rope and a bit stronger, coming from certain underwater plants. Huge sea creatures with hard shells provide materials as hard as stone to work with. They tend to import large timbers and metals for the few things they need it for.
Fishing is the lifeblood of their culture. They trap small crustaceans along the coast and cast deep nets to gather entire schools of fish. They specialize in hunting huge whale sized beasts that can sometimes feed entire communities at once. It's not unusual for a fishing vessel to be tethered to a monster for hours before ending their hunt. They are brash and straightforward as all dwarves are. They're more accepting of outsiders than mountain dwellers and often trade with other cultures. They are organized into clans like other dwarves. Family and storytelling are key parts of their cultures. Most dwarfs of any kind have dozens of stories to tell about the accomplishments of their ancestors about r generations up. Dwarf culture is more physical and oral than written, though basic records and epics exist.
They worship
Torag first and his brother Gozreh , god of the ocean. Torag is worshipped as a god of craftsman and dwarf culture in general. Gozreh is worshipped almost as much, giving safety and good bounty to fishermen. The symbol of beach dwarf families often have both gods, with a hammer and hook or a golden shore or blue water.
Ability Score Increase
Cladatir rely on their natural toughness and the experience passed down from generation to generation to survive the harshest conditions the sea can throw at them. Your Constitution score increases by 2, and your Wisdom score increases by 1.Names
Male Names: Dolgrin, Grunyar, Harsk, Kazmuk, Morgrym, Rogar, Seso. Female Names: Agna, Bodill, Ingra, Kotri, Rusilka, Yangrit.Basic Information
Anatomy
Seafarers
Most Cladatir spend their lives fishing, whaling, or traveling the seas. You have proficiency with Vehicles(water) and nets.Hold Breath
You can hold your breath for up to 15 minutes at a time.Tools of the Trade
Cladatir are experts in navigating the seas and creating from sand. You gain proficiency with two Cladatir tools of your choice: navigator's tools, carpenter's tools, and glassblower's tools.Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.Additional Information
Perception and Sensory Capabilities
Civilization and Culture
Major Language Groups and Dialects
Culture and Cultural Heritage
Common Myths and Legends
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