Curse of the Anglëi Condition in Deia | World Anvil

Curse of the Anglëi

A man went into the woods one night, to gather some wood for his hearth.
That night, he saw a Wolf, which watched him from afar.
He gathered as he needed, and swiftly to home returned.
The next night, he went to lay some traps, and heard frightful sounds,
Howling, shrieking, snapping mouths, that fought and screamed aloud.
The third night, he went again for wood, and carried his bow and sling,
Out there, he saw, to great horror, some gnarled and hunched thing.
It screamed and growled, and ran for him, and nearly he was caught,
Yet another monster burst forth and bit the Daemon's neck.
On the final night, the man rode out, to meet with men at arms,
But on that road, he met his end, for a wolf once more met him.

Transmission & Vectors

The Curse of the Anglëi is inherited through those bloodlines that were cursed by Vanaya during the Greening of Deia. It can only be contracted by drinking the blood of one who is afflicted by the Curse.

Symptoms

The Curse causes (or allows, in the case of Druids) one to take on wolven features in the night, and those unable to control it are driven by bloodlust to slaughter

Treatment

The surest cure is to pledge service to the Domva, Vanaya, who can grant the afflicted control over their cursed form, so that they will not harm the innocent. For those who know little about their affliction, drinking enough alcohol until one passes out has been shown to also prevent the afflicted from causing harm in the night, as they remain dormant the entire time from the liquor.

Affected Groups

Those of Anglëish descent, such as Lindons and Llunerians, as well as any of their extant subcultures.

History

It was during the Greening of Deia that many of the Anglëi, firstborn of the Morai, were cursed by Vanaya for harming her works. Ever since, men, shaped like wolves, have prowled in the wilds. Those who committed to the service of Vanaya are of two kinds: the Benign and the Vengeful, who use their curse to protect the forests. Those who rebuked the offer of penance in those days grew into Daemonic spirits, who now haunt the forests and seize upon mortal travelers. Then, there are those afflicted, but are of later stock, having forgotten the ways of their ancestors; these transform against their will, as the original Cursed were made to do, and bring terror to their communities by night. Some of the latter kind have since found ways to cope with or restrict their transformations; with the creation of the Moon, many of these managed to constrain their change to the times when it is full in the sky, so that potential victims can see them plainly in the moonlight, and have proper warning of the danger. After the fall of Lluneria, those of that kingdom who remained in Anglëa began to succumb to the Curse in great numbers, being driven by rage and vengeance for the destruction of their great city, and the loss of their king; so deeply they fell into the Curse, that they became doomed to undeath, never able to remain dead if they fell, unless their bodies were burned entirely.

Cultural Reception

Those discovered to suffer the Curse are often rejected by society, to be chased off or even put to death. Druids, and their small communities, are largely unknown to the wider populace in most parts of the world, and their societies are often havens for afflicted who have been routed from their homes.
Type
Magical
Origin
Magical
Cycle
Chronic, Congenital
Rarity
Rare
Affected Species

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