House Dimir
A shadowy organization operating behind the scenes to twist the world to its own ends. The guild provides espionage, smuggling, burglary, counter-intelligence, assassination and other illegal services for the populace, although its patrons are unaware that they are in fact employing the guild, instead thinking they are employing guildless mercenaries or another guild such as the Cult of Rakdos . The guild is so secretive that even its own agents often do not know who they truly work for.
Operative
The guild operates on a strictly need-to-know basis. At the top of its hierarchy is the leader. Only he is fully aware of all of the guild's activities. Beneath him are the Necrosages, who oversee the guild's activities from Duskmantle. They manipulate the flow of information, keeping the guild informed on all things whilst keeping the rest of the plane ignorant.
Few individuals are ever allowed to meet the guild's leaders, as instead a network of middlemen are employed to pass on messages to cells of field operatives. Agents at the very bottom of the guild only meet a mysterious individual in a back alley that gives them some basic information on their target and nothing else.
Secrecy
The Dimir's guildmages use their magic to influence the minds of others. They can send messages to operatives over distances or strike people with amnesia, magically alter memories or even perform lobotomies on victims to cover their tracks. The Dimir also one of the few guilds to practice necromancy, creating Undead minions such as skeletons and wights to carry out missions.
Such minions are employed as they are single-minded, easy to create and dispose of, cannot be interrogated in the event of capture and are easily blamed on the Golgari Swarm instead. Spirits are also used by the Dimir to pass on messages, carry out surveillance invisibly or even to possess important figures such as judges and senators. Nobody is beyond the reach of House Dimir.
Public Agenda
To House Dimir, knowledge is power. The guild hungers to learn everything it doesn't already know, especially the weaknesses of its adversaries, and to exploit those weaknesses for its own gain. Conversely, the house holds its own secrets tightly, because it doesn't want its enemies to turn the tables.
The Dimir lurk in the shadows, methodically gathering the knowledge they need to remake Ravnica to their advantage. Nobody but the leader of the guild knows what this means exactly. Lazav is mysterious enough as it is, and he is possibly taking the guild to the direction of what the original Parun Szadek originally wanted, or maybe to his own personal liking.
History
House Dimir was founded by the ancient vampire Szadek. The vampire was one of the ten Paruns that signed the Guildpact and remained in charge of the guild for the subsequent 10,000 years. He lusted for control and power over the other guilds, and despised the idea of such a document.
Nevertheless, he signed the pact with the crucial clauses of the Guildpact was that none of the signatories (including Szadek) could reveal the existence of the Dimir to the world's people, protecting the guild's anonymity while forcing it to remain hidden. This planted a seed of destruction that would eventually render the Guildpact broken.
Paradox
Szadek continued to bide his time and remain in the shadows for thousands of years, controlling his house out of sight and plotting and preparing to seize control of the major cities. His plans would eventually lead him to attack during the Decamillennial ceremony and, with the aid of his Lupul and Sarvra, nearly managed to do so.
In the end, he was arrested by Agrus Kos and put on public trial as the rules of the Guildpact stated, but by putting Szadek on trial and exposing House Dimir to the world, the Azorius Senate inadvertently created a paradox and annulled the Guildpact entirely, ending the ten-thousand-year agreement between the guilds.
Aftermath
Szadek was secretly executed by Agrus Kos after his arrest and not long after a new Guildpact was formed. This new pact wasn't bound by magic and thus taken far less seriously by the other guilds. House Dimir is not recognized as an official guild, however it is more than active under the leadership of Lazav. Even still, there have been whisperers between guild members that Szadek still influences the guild as a phantom, possibly making the guild stronger as a result.
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