Shamans

PLAYING A SHAMAN

“Indians,” as Westerners call Native Americans, have known about the spirits for thousands of years. The most knowledgeable of all are “medicine” men or women, or collectively, “shamans.” In the modern era, the spirits rarely answered the shamans’ calls. After the Reckoning began in 1863, they suddenly seemed a lot more talkative—and willing to lend their supernatural abilities to “the People.” With their aid, several tribes were able to carve out and hold territories for themselves, resisting the inevitable encroachment of Europeans. Nature spirits are generally ambivalent about human affairs, but they do seem somewhat rattled and upset about the power their evil counterparts have gained in the last couple of decades. Perhaps this is why they seem more willing to help those who call upon them, though they still require proper sacrifice and ritual for their attention. This is the shaman’s responsibility, to contact the spirit world on behalf of his chief and tribe and ask for guidance and aid. Most are spiritual leaders and healers for their people, though some are war leaders as well. Some shamans are feared, but all are respected. All must set an example for their people and live a life that pleases the spirits that grant their powers. Shaman characters who don’t uphold these beliefs find the spirits rarely listen to their pleas, and a shaman ignored by the spirits isn’t a shaman for long.

NATURE SPIRITS

Nature spirits watch over and nurture their particular charge. A river spirit protects the river, buffalo spirits guide the herd, and so on. Their sacrifice, and that of the physical flora and fauna they provide for humanity’s needs, is sacred to Indians. Meat and clothing come from the animals they represent. Tools come from rocks and trees. Water and conveyances from rivers and streams. Breath from the air. These aren’t just resources to the nature spirits, they are wonders—given freely to the humans through the great and terrible sacrifice of their creation’s death or destruction. The spirits have no affection for massproduced items that have no connection to nature or a human soul. They’re repulsed by machines that destroy or pollute the earth. They’re appalled by steam-powered trains and wagons that crush the land beneath them, large mines operated by scores of men who sell the earth’s riches for products made by others, and most of all, the cancer that runs through the earth’s very veins—ghost rock. This is why many shamans follow the “Old Ways.” They respect and pay homage to the natural gifts and sacrifices the spirits grant humanity. Much like hucksters channel magical energy through manitous, shamans channel it through nature spirits. This is no gamble, however. It’s a process of bargaining and submission on the shaman’s part to convince powerful beings to dispense some of their magical life essence. Shamans who follow the Old Ways can’t use “modern” technology but gain other blessings from the spirits (see the Old Ways Oath on page 16). Those who embrace new ways still commune and bargain with nature spirits, but they don’t rule out all technology. Many embrace rapid travel, guns, and all sorts of mass-produced items from clothing to medicines. They don’t receive the blessing bestowed by the nature spirits, but gain the benefit of integrating modern devices into their tribes’ lives as well as their own. The Old Ways are particularly strong in the Sioux Nations, where technology is already handicapped thanks to a “Great Summoning” (see page 112) that occurred in 1881.

TRAPPINGS

Shamans constantly perform various rituals while they rest or pray. This opens the conduits to the spirit realm and allows them to activate powers later without beginning the appeal anew. Chanting is a large part of a shaman’s powers, but no arcane energy is visible. If a shaman is silenced somehow, he subtracts 2 from his Faith rolls.

SHAMAN EDGES

FETISH

REQUIREMENTS: Novice, Arcane Background (Shaman), Faith d8+ Fetishes are devices that help a shaman focus when he must contact the spirit world. It might be a stick figure that represents a favored animal, an icon of nature, or a rattle that helps draw the attention of the distant nature spirits. A shaman with a fetish gets one free reroll when she makes a Faith roll. Should a fetish be lost or destroyed, the shaman may create a replacement with a one-hour ritual.

SPIRIT'S FAVOR

REQUIREMENTS: Seasoned, Arcane Background (Shaman), Faith d8+ The shaman has gained the favor of a particular spirit and the singular power it grants her. Choose one of the shaman’s powers each time this Edge is taken. The shaman may cast that power as an action without incurring a Multi-Action penalty, allowing her to invoke protection, for example, then make an attack, pray for another blessing, or perform some other action. The shaman may only claim this benefit once per turn, even if she takes Spirit’s Favor more than once.
  • Edge: Arcane Background (Shaman) 
  • Requirements: Novice, Spirit d8+, Faith d4+
  • Arcane Skill: Faith (Spirit)
  • Starting Powers: 2
  • Power Points: 15
  • Available Powers: Arcane protection, banish, beast friend, blind, boost/lower Trait, burrow, confusion, curse, darksight, deflection, detect/conceal arcana, disguise, dispel, divination, drain Power Points, elemental manipulation, empathy, entangle, environmental protection, farsight, fear, growth (not shrink), havoc, healing, holy symbol, intangibility, numb, protection, relief, resurrection, sanctify, shape change, sloth/speed, slumber, smite, speak language, summon ally, teleport, wall walker,  warrior’s gift, wilderness walk.
  • Miracles: Shamans may take Edges that require Arcane Background (Miracles).
  • Backlash: A Critical Failure on a Faith roll causes the shaman a level of Fatigue and all currently active powers are terminated.
  • Old Ways: The shamans represented here are based on the Sioux and Plains Indians as described in the world of Deadlands. They don’t have to take the Old Ways Oath (page 16) but most do. GMs are encouraged to research other Native American cultures and tailor Edges to particular customs and beliefs.