POWER |
RANK |
POWER POINTS |
RANGE |
DUR |
SUMMARY |
Arcane Protection |
N |
1 |
Sm |
5 |
Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces damage a like amount. |
Banish |
V |
3 |
Sm |
I |
Opposed roll vs Spirit to banish entities. |
Barrier |
S |
2 |
Sm |
5 |
Creates 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier. |
Beast Friend |
N |
S |
Sm |
10m |
Controls animals. |
Blast |
S |
3 |
Sm×2 |
I |
2d6 damage in Medium Blast Template. |
Blind |
N |
2 |
Sm |
I |
Inflicts –2/–4 penalty to victims. |
Bolt |
N |
1 |
Sm×2 |
I |
2d6 ranged attack. |
Boost/Lower Trait |
N |
2 |
Sm |
5/I |
Increases or decreases a skill or attribute. |
Burrow |
N |
2 |
Sm |
5 |
Target tunnels through the earth. |
Burst |
N |
2 |
Cone |
I |
Cone-shaped attack for 2d6 damage. |
Confusion |
N |
1 |
Sm |
S |
Makes target Distracted and Vulnerable. |
Damage Field |
S |
4 |
Sm |
5 |
Creates aura that causes 2d4 damage. |
Darksight |
N |
1 |
Sm |
1H |
Ignore up to 4 points of illumination penalties, or 6 with a raise. |
Deflection |
N |
3 |
Sm |
5 |
−2/–4 to attack recipient. |
Detect/Conceal Arcana |
N |
2 |
Sm |
S |
Detects magic for Duration 5 or conceals it for one hour. |
Disguise |
S |
2 |
Sm |
10m |
Target looks like someone else. |
Dispel |
S |
1 |
Sm |
I |
Negates magical effects. |
Divination |
H |
5 |
Self |
5m |
Caster asks questions of entities. |
Drain Power Points |
V |
2 |
Sm |
I |
Drains d6 Power Points from enemy with successful opposed roll of arcane skills. |
Elemental Manipulation |
N |
1 |
Sm |
5 |
Allows minor manipulation of basic elements. |
Empathy |
N |
1 |
Sm |
5 |
Opposed roll vs Spirit to add +2 to social attacks for the Duration of the power. |
Entangle |
N |
2 |
Sm |
I |
Bind or Entangle foes. |
Environmental Protection |
N |
2 |
Sm |
1H |
Protect target from hazardous environments. |
Farsight |
S |
2 |
Sm |
5 |
See detail at great distance; halves Range penalties with a raise. |
Fear |
N |
2 |
Sm |
I |
Causes Fear check. |
Fly |
V |
3 |
Sm |
5 |
Target flies at Pace 12″. |
Growth/Shrink |
S |
S |
Sm |
5 |
Increases or decreases Size. |
Havoc |
N |
2 |
Sm |
I |
Targets in MBT or Cone are Distracted and may be hurled. |
Healing |
N |
3 |
T |
I |
Restores Wounds less than an hour old. |
Illusion |
N |
3 |
Sm |
5 |
Creates imaginary images. |
Intangibility |
H |
5 |
Sm |
5 |
Target becomes incorporeal. |
Invisibility |
S |
5 |
Sm |
5 |
Target is invisible (–4/–6 to affect). |
Light/Darkness |
N |
2 |
Sm |
10m |
Creates or dispels illumination. |
Mind Link |
N |
1 |
Sm |
30m |
Mental link within one mile (5 with raise). |
Mind Reading |
N |
2 |
Sm |
I |
Opposed roll vs Smarts to read mind. |
Mind Wipe |
V |
3 |
Sm |
I |
Removes and alters memories. |
Object Reading |
S |
2 |
T |
S |
Reveals last five years of an object’s history (100 years with a raise). |
Protection |
N |
1 |
Sm |
5 |
Grants Armor +2/+4. |
Puppet |
V |
3 |
Sm |
5 |
Opposed roll vs Spirit to control target. |
Relief |
N |
1 |
Sm |
I |
Removes Fatigue, Shaken; & Stun with raise. |
Resurrection |
H |
30 |
T |
I |
Brings the dead back to life. |
Shape Change |
N |
Special |
Self |
5 |
Caster takes on the form of various beings. |
Sloth/Speed |
S |
2 |
Sm |
I/5 |
Increases or decreases movement. |
Slumber |
S |
2 |
Sm |
1H |
Puts victims to sleep. |
Smite |
N |
2 |
Sm |
5 |
Increase a weapon’s damage by +2/+4. |
Sound/Silence |
N |
1 |
Sm×5/Sm |
I/5 |
Create or mute sound. |
Speak Language |
N |
1 |
Sm |
10m |
Caster can speak and understand languages. |
Stun |
N |
2 |
Sm |
I |
Target is Stunned. |
Summon Ally |
N |
Special |
Sm |
5 |
Conjures an ally of various sorts. |
Telekinesis |
S |
5 |
Sm×2 |
5 |
Moves items with Strength of d10 (d12 with a raise). |
Teleport |
S |
2 |
Sm |
I |
Character teleports up to 12″ distant. |
Wall Walker |
N |
2 |
Sm |
5 |
Character can walk on walls at half Pace (full Pace with raise). |
Warrior’s Gift |
S |
4 |
Sm |
5 |
Grant target a Combat Edge. |
Zombie |
V |
3 |
Sm |
1H |
Raises and controls the undead. |
Ammo Whammy |
S |
4 |
Self |
5 |
Needs Hexslinger: add effects to bullets |
Sanctify |
V |
10 |
Special |
Sunset |
Creates sacred area |
Trinkets |
N |
3 |
Sm |
5 |
Create item less than one pound |
Curse |
S |
5 |
Touch |
I |
Cause Fatigue on opposed Spirit roll each sunset |
Holy Symbol |
N |
3 |
Self |
5 |
Evil creatures make Spirit roll or cannot attack |
Wilderness Walk |
N |
2 |
Self |
1H |
Shorten distances when travelling |
Numb |
N |
2 |
Sp |
5 |
Reduce Wound/Fatigue penalties |