Available Powers

POWER RANK POWER POINTS RANGE DUR SUMMARY
Arcane Protection N 1 Sm 5 Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces damage a like amount.
Banish V 3 Sm I Opposed roll vs Spirit to banish entities.
Barrier S 2 Sm 5 Creates 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier.
Beast Friend N S Sm 10m Controls animals.
Blast S 3 Sm×2 I 2d6 damage in Medium Blast Template.
Blind N 2 Sm I Inflicts –2/–4 penalty to victims.
Bolt N 1 Sm×2 I 2d6 ranged attack.
Boost/Lower Trait N 2 Sm 5/I Increases or decreases a skill or attribute.
Burrow N 2 Sm 5 Target tunnels through the earth.
Burst N 2 Cone I Cone-shaped attack for 2d6 damage.
Confusion N 1 Sm S Makes target Distracted and Vulnerable.
Damage Field S 4 Sm 5 Creates aura that causes 2d4 damage.
Darksight N 1 Sm 1H Ignore up to 4 points of illumination penalties, or 6 with a raise.
Deflection N 3 Sm 5 −2/–4 to attack recipient.
Detect/Conceal Arcana N 2 Sm S Detects magic for Duration 5 or conceals it for one hour.
Disguise S 2 Sm 10m Target looks like someone else.
Dispel S 1 Sm I Negates magical effects.
Divination H 5 Self 5m Caster asks questions of entities.
Drain Power Points V 2 Sm I Drains d6 Power Points from enemy with successful opposed roll of arcane skills.
Elemental Manipulation N 1 Sm 5 Allows minor manipulation of basic elements.
Empathy N 1 Sm 5 Opposed roll vs Spirit to add +2 to social attacks for the Duration of the power.
Entangle N 2 Sm I Bind or Entangle foes.
Environmental Protection N 2 Sm 1H Protect target from hazardous environments.
Farsight S 2 Sm 5 See detail at great distance; halves Range penalties with a raise.
Fear N 2 Sm I Causes Fear check.
Fly V 3 Sm 5 Target flies at Pace 12″.
Growth/Shrink S S Sm 5 Increases or decreases Size.
Havoc N 2 Sm I Targets in MBT or Cone are Distracted and may be hurled.
Healing N 3 T I Restores Wounds less than an hour old.
Illusion N 3 Sm 5 Creates imaginary images.
Intangibility H 5 Sm 5 Target becomes incorporeal.
Invisibility S 5 Sm 5 Target is invisible (–4/–6 to affect).
Light/Darkness N 2 Sm 10m Creates or dispels illumination.
Mind Link N 1 Sm 30m Mental link within one mile (5 with raise).
Mind Reading N 2 Sm I Opposed roll vs Smarts to read mind.
Mind Wipe V 3 Sm I Removes and alters memories.
Object Reading S 2 T S Reveals last five years of an object’s history (100 years with a raise).
Protection N 1 Sm 5 Grants Armor +2/+4.
Puppet V 3 Sm 5 Opposed roll vs Spirit to control target.
Relief N 1 Sm I Removes Fatigue, Shaken; & Stun with raise.
Resurrection H 30 T I Brings the dead back to life.
Shape Change N Special Self 5 Caster takes on the form of various beings.
Sloth/Speed S 2 Sm I/5 Increases or decreases movement.
Slumber S 2 Sm 1H Puts victims to sleep.
Smite N 2 Sm 5 Increase a weapon’s damage by +2/+4.
Sound/Silence N 1 Sm×5/Sm I/5 Create or mute sound.
Speak Language N 1 Sm 10m Caster can speak and understand languages.
Stun N 2 Sm I Target is Stunned.
Summon Ally N Special Sm 5 Conjures an ally of various sorts.
Telekinesis S 5 Sm×2 5 Moves items with Strength of d10 (d12 with a raise).
Teleport S 2 Sm I Character teleports up to 12″ distant.
Wall Walker N 2 Sm 5 Character can walk on walls at half Pace (full Pace with raise).
Warrior’s Gift S 4 Sm 5 Grant target a Combat Edge.
Zombie V 3 Sm 1H Raises and controls the undead.
Ammo Whammy S 4 Self 5 Needs Hexslinger: add effects to bullets
Sanctify V 10 Special Sunset Creates sacred area
Trinkets N 3 Sm 5 Create item less than one pound
Curse S 5 Touch I Cause Fatigue on opposed Spirit roll each sunset
Holy Symbol N 3 Self 5 Evil creatures make Spirit roll or cannot attack
Wilderness Walk N 2 Self 1H Shorten distances when travelling
Numb N 2 Sp 5 Reduce Wound/Fatigue penalties