World Codex

Maps

  • Grizburg

    Grizburg - City of Shadows and Steel

      In the shadow of the Wraithspire Mountains, where the toxic mists of the Kalnith Jungle meet industrial smog, stands Grizburg - a sprawling metropolis infamous for its arms trade and criminal enterprises. The polluted River Sko divides the city, its chemically-tainted waters serving both industry and commerce.  

    Major Districts

      The Forge Quarter - Dominates the western section, with countless chimneys belching smoke into the perpetually dark sky. Home to the city's renowned weapon-crafting industry.   The Rustwater District - Named for the chemically-tainted river, houses the infamous Dark Market. A sprawling bazaar where everything from mundane weapons to forbidden artifacts can be purchased.   The Alchemists' Quarter - Glows with an eerie phosphorescence from various experiments. The air is thick with strange fumes, and the buildings twist in impossible ways from magical exposure.   The Warren - A vertical maze of interconnected structures where most citizens dwell. Status is determined by elevation, with higher levels being more prestigious.   The Shadowspire District - Home to the Council of Thirteen and the city's power brokers. Architecture shows more refinement while maintaining goblin functionality.  

    Notable Features

      [list] [*]The polluted River Sko runs north to south, its waters bearing industrial waste and alchemical byproducts [*]The Whispering Depths - Ancient catacombs beneath the city containing worship sites of Dead Gods [*]Multiple bridge crossings, including the main Sko Bridge connecting east and west [*]City walls incorporate both conventional and magical defenses [*]Bound elementals power industrial operations throughout the city [/list]   Governed by the Council of Thirteen, protected by the Bloodclaw Warband, and powered by countless forges, Grizburg stands as the pinnacle of goblin ingenuity and ambition.  
    "Grizburg ain't no city; it's a bloody chessboard. Only the ruthless walk away whole. Ye play by the rules of steel and shadow, or ye end up in the gutters, feedin' the rats." — Slazgar Two-Eyes