Monk
As a monk, you gain the following class features.
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
(a) a dungeoneer’s pack or (b) an explorer’s pack
10 darts
The following list of subclasses are playable in this world:
Hit Points
Hit Dice: 1d8 per monk levelHit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
Proficiencies
Armor: NoneWeapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
Equipment
You start with the following equipment, in addition to the equipment granted by your background: (a) a shortsword or (b) any simple weapon(a) a dungeoneer’s pack or (b) an explorer’s pack
10 darts
The following list of subclasses are playable in this world:
- Way of Mercy
- Way of Shadow (Keltians)
- Way of the Astral Self
- Way of the Ascendant Dragon (Dragonborn, Ukavrike)
- Way of the Drunken Master (Dwarf)
- Way of the Four Elements
- Way of the Kensei
- Way of the Long Death
- Way of the Sun Soul (Lenosites, Followers of Karnaggonn)
- Way of the Open Hand
- Way of the Cobalt Soul
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