Bard
As a Bard, you gain the following class features.
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
(a) a diplomat’s pack or (b) an entertainer’s pack
(a) a lute or (b) any other musical instrument
Leather armor and a dagger
The following list of subclasses are playable in this world:
Hit Points
Hit Dice: 1d8 per bard levelHit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Proficiencies
Armor: Light armorWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted by your background: (a) a rapier, (b) a longsword, or (c) any simple weapon(a) a diplomat’s pack or (b) an entertainer’s pack
(a) a lute or (b) any other musical instrument
Leather armor and a dagger
The following list of subclasses are playable in this world:
- College of Creation (Dragonborn only)
- College of Glamour (Eladrin, Elves, Fairies, Gnomes, otherwise talk to DM)
- College of Lore (Eladrin, Elves, Fairies, Gnomes, otherwise talk to DM)
- College of Spirits (Dragonborn, Keltians, Ukavrike Orcs)
- College of Swords (Eladrin, Elves, Gnomes)
- College of Valor (Speak to DM)
- College of Whispers (Speak to Dm)
- https://www.dndbeyond.com/classes/bard#CollegeofTragedy
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