Barbarian
As a barbarian, you gain the following class features.
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
(a) two handaxes or (b) any simple weapon
An explorer’s pack and four javelins
Path of the Ancestral Guardian (All, except Lenosites)
Path of the Battlerager (Dokan Dwarves only)
Path of the Berserker
Path of the Storm Herald
Path of the Totem Warrior
Path of the Zealot
Path of Wild Magic
Path of the Juggernaut
Hit Points
Hit Dice: 1d12 per barbarian levelHit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
Proficiencies
Armor: Light armor, medium armor, shieldsWeapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background: (a) a greataxe or (b) any martial melee weapon(a) two handaxes or (b) any simple weapon
An explorer’s pack and four javelins
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