Barbarian

As a barbarian, you gain the following class features.  

Hit Points

Hit Dice: 1d12 per barbarian level
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st
 

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
 

Equipment

You start with the following equipment, in addition to the equipment granted by your background:   (a) a greataxe or (b) any martial melee weapon
(a) two handaxes or (b) any simple weapon
An explorer’s pack and four javelins
 

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.   While raging, you gain the following benefits if you aren’t wearing heavy armor:   You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage.   The following list of subclasses are playable in this world:  
  • Path of the Ancestral Guardian (All, except Lenosites)
  • Path of the Battlerager (Dokan Dwarves only)
  • Path of the Berserker
  • Path of the Storm Herald
  • Path of the Totem Warrior
  • Path of the Zealot
  • Path of Wild Magic
  • Path of the Juggernaut
  • https://www.dndbeyond.com/classes/barbarian

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