Werecrocodile Lycanthropy
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Prerequisites: Bitten by a Werecrocodile
Benefit: A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope's speeds in nonhumanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the lycanthrope's natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope's statistics. The character can't speak while in animal form.
A humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 + the lycanthrope's proficiency bonus + the lycanthrope's Constitution modifier) or be cursed. If the character embraces the curse, their alignment becomes the one defined for the lycanthrope.
Werecrocodile. (Neutral Evil.) The character gains a Strength of 15 if his or her score isn't already higher, and a +1 bonus to AC while in crocodile or hybrid form (from natural armour). Attack and damage rolls for the natural weapons are based on Strength.
Speed. Swim 30 ft in crocodile or hybrid form
Damage Resistances. Bludgeoning, Piercing, And Slashing Damage From Nonmagical Weapons That Aren't Silvered
Shapechanger. The werecrocodile can use its action to polymorph into a Large crocodile-humanoid hybrid or into a Large crocodile, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold Breath. The werecrocodile can hold its breath for 15 minutes.
Multiattack. In hybrid form, the werecrocodile makes two attacks, only one of which can be a bite.
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.
Deathroll. As a bonus action the Werecrocodile rolls with a creature it has grappled in its mouth. Melee weapon attack: +4 to hit, one creature grappled. Hit: 12 (2d10 + 2) bludgeoning damage.
Normal:
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