Adult Crystal Dragon
Huge dragon, chaotic neutral
Armor Class 19 (Natural Amor)
Hit Points 231 21d12+105
Speed
40ft
Fly: 150ft
Burrow: 5ft
Swim: 40ft
Skills Deception +8, Diplomacy +8, Arcana +8, History +8, Nature +8, Religion +8, Perception +8, Investigation +8
Damage Resistances Fire; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Damage Immunities Cold
Condition Immunities paralyzed
Senses Darkvision 800 ft., Blindsight 240 ft, passive Perception 18
Challenge 12
Immunity to sleep. Magic can't put a gem dragon to sleep.
Innate Spellcasting (Psionics). The crystal dragon's innate spellcasting ability is Charisma (spell save DC 16). The crystal dragon can innately cast the following spells, requiring no material components:
3/day each: charm person, color spray
Thought Shield. The dragon's thoughts can't be read by telepathy or other means unless they allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to them, that creature takes the same amount of damage that they do.
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence: Each creature of the dragon's choice that is within 180 ft. of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Light Breath (Recharge 5-6): The dragon exhales a blast of concussive force in a 50-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 42 (14d6) force damage and is blinded for 1d4 rounds. On a successful save, they take half damage and are not blinded.
Planar Travel. As an action, the dragon can travel between the Material Plane and their home plane.
Id Insinuation (4/Day). By invading the mind of a creature within 35 ft. with their psychic presence, the dragon can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as they concentrate on it plus 1 additional round. A successful Wisdom save (DC 16) negates this effect.
Legendary Actions
Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.
Detect: The dragon makes a Wisdom (Perception) check.
Tail Attack: The dragon makes a tail Attack.
Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 21 Dexterity saving throw or take 20 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
This stat block is for a dragon around 100-800 years. For dragons of different age categories, check out the following:
Newborn Crystal Dragon (0-5 years)
Wyrmling Crystal Dragon (5-25 years)
Young Crystal Dragon (25-100 years)
Ancient Crystal Dragon (800 years or older)
Comments