Brass Dragons Species in D&D world | World Anvil
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Brass Dragons

Brass dragons are the weakest of the metallic dragons, and also one of the most benign of all species of dragon. The most gregarious of all the true dragons, brass dragons are famous (some would say infamous) for their love of conversation. They love to talk, to the exclusion of most else. They love to engage friends and foes alike in hours of long-winded conversation. It is not unusual for a brass dragon to be fluent in several hundred different languages, although they obviously prefer to converse in Draconic whenever possible.   Many draconid races refer to a talkative individual as 'brassy', referencing the well-known brass dragon talkativeness.   Although the dragonforging artifacts could potentially turn any type of chromatic into any type of metallic, the majority of brass dragons came from red dragons.

Basic Information

Anatomy

Brass dragons have short, raylike triangular wings that run from their shoulders all the way back past the tips of their tails. The wings get most of their support from long spines running perpendicular to the backbone. The wings are longest at the shoulder, and taper gently as they reached the tail. The neck is stubby and thick, with a comparatively long body. When the body is viewed from below, the chin horns are visible. Their scales seem to radiate heat and light. A brass dragon has a tangy odor redolent of hot metal or desert sand.

Genetics and Reproduction

Brass dragon eggs, 1 foot long, are incubated in a nest of open flames. Gestation takes around 120 days and incubation takes approximately 480 days. The eggs, usually three to five, are typically tended by both parents, so that they can talk together as they maintained their vigil. The egg must be kept in an open flame or in a temperature of at least 140°F. The newly hatched brass wyrmling is not remarkable in appearance; its scales are a dull brown. The scales become lighter and more brilliant as the dragon matures. Brass wyrmlings probably learn to talk more quickly than the young of any other sapient species. They talk constantly about anything and everything, and they will talk to anybody: friends, family, enemies and small creatures that could not talk back, or even to itself if nobody else is near. When exposed to a new language, a brass wyrmling will usually become fluent in under an hour. Their scales are a dull brown at a young age, becoming more glossy and brass in appearance as they age.

Growth Rate & Stages

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The wings and frills are mottled green where they join the body, and have reddish tints at the outer edges. These markings darken with age.   They are considered wyrmlings for the first five years, very young until age 15, reach the juvenile stage at 26 years, and become sexually mature at 51 years, being considered fully adult at 100. They are considered mature at 200, old at 400, very old at 600, and ancient at 800 years. Beyond 1,000 they are considered wyrms, and great wyrms after 1,200 years.

Ecology and Habitats

Brass dragons are native to hot, arid regions, particularly sandy deserts; and crave sunlight and dry heat. The brass dragon prefers to dig its lair inside a desert peak, spire, or high, rocky cave. They also prefer to have the bulk of their lairs face eastwards, so that the rising sun will warm the lair for the bulk of the day. A brass dragon's lair is well-constructed and quite extensive, with many twisting corridors and dead ends to confuse and discourage hostile intruders. The centerpiece of any brass dragon's lair was the Grand Conversation Hall, where it spends the majority of its time entertaining friends and visitors. A typical lair also contains an elegant foyer, a gallery for the artwork the dragon collected, a sleeping chamber, and a storage room.   All brass dragon lairs have several small entrances, known as bolt holes, often dug into the bases of cliffs where the desert winds have piled up sand. The dragons burrow tunnels parallel to the cliff face in the hard-packed sand. They can move quickly along these tunnels, exiting into subterranean caverns, or out other burrows farther down the line. These multiple entrances allow a brass dragon to easily escape an attack by a blue dragon or other predator. Dungeon-dwelling brass dragons often make their lairs near heavily traveled areas where they can satisfy their desire for conversation.   Brass dragons love intense, dry heat and spend most of their time basking in the desert sun. Their territories always contain several spots where they can sunbathe and trap unwary travelers in conversation. A brass dragon will talk for hours with any creature capable of putting two syllables together.

Dietary Needs and Habits

Brass dragons can and will eat almost anything if the need arises, but they normally consume very little. They are able to get nourishment from the morning dew, a rare commodity in the desert, and they go forth at dawn to gently lift minute beads of dew off plants with their long tongues.

Additional Information

Social Structure

For all their love of conversation, what brass dragons seem to prefer the least is the company of other brass dragons. Each one remains in loose contact with its neighbors, and brass dragons will band together whenever a common enemy threatens, but otherwise they keep to themselves.

Facial characteristics

A brass dragon’s head has a massive, fluted plate sweeping back from its eye sockets, forehead, and cheeks. The onepiece plate is dished like a plowshare and curves upwards into two points. When burrowing in the sand, the dragon often uses its head like a plow. A brass dragon also sports two bladed chin horns that grow sharper with age. It has supple, expressive lips and a long forked tongue. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Civilization and Culture

Beauty Ideals

Though it values all precious things, a brass dragon prefers organic treasures over cold stone or metal. Its hoard often includes items made from rare woods, textiles, and other examples of fine handicrafts rendered in exquisite materials. The warm, dry air of its lair helps keep these delicate treasures from deteriorating with age. A brass dragon takes great care to keep its fiery breath weapon well away from its delicate treasure, and often keeps its hoard in a separate chamber within its lair.

Interspecies Relations and Assumptions

Many brass dragons create vast networks of confidantes and informants, including various humanoids. The dragons use these networks to keep apprised of local events and to stay in remote communication with distant brass dragons.   Brass dragons very rarely engage in combat, preferring to talk rather than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas.   Though basically friendly, brass dragons are quick to act if they feel threatened, and often use their nonlethal sleep breath to knock out aggressors. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand. The dragon then converses with its prisoner until its thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. It will fight and use its fire breath only as an absolute last resort. Older dragons tend to avoid pitched fights unless they have some tactical advantage.   They share many similar habitats with blue dragons, which often leads to conflict. Blue dragons are both more powerful and more aggressive, so brass dragons usually cope with attacking blues by using their superior speed to escape, either through the air or by burrowing to safety.
Genetic Ancestor(s)
Genetic Descendants
Lifespan
3,200 or more years.
Average Height
7 feet
Average Weight
2,500 pounds
Average Length
31 feet long, with a 13 foot long body, 7 foot long neck and 11 foot long tail
Average Physique
They are typically 5 feet wide, with a maximum wingspan of 27 feet, though they can fly through a space only 18 feet wide.
Body Tint, Colouring and Marking
As their name implies, brass dragons tended to have brass-colored scales.

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Adult Brass Dragon

Large dragon, chaotic good
Armor Class 18 (Natural Armor)
Hit Points 172 15d12+75
Speed 40ft Fly: 80ft Burrow: 40ft

STR
23 +6
DEX
10 0
CON
21 +5
INT
14 +2
WIS
13 +1
CHA
17 +3

Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities Fire
Senses Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 21
Languages Draconic
Challenge 13


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (2d10 + 6) piercing damage.   Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (2d6 + 6) slashing damage.   Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: (2d8 + 6) bludgeoning damage.   Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.   Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.   Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.   Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


 

Legendary Actions

Adult Brass Dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adult Brass Dragon regains spent legendary actions at the start of their turn.   Detect.The dragon makes a Wisdom (Perception) check.   Tail Attack.The dragon makes a tail attack.   Wing Attack (Costs 2 Actions).The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:   A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from the dragon and knocked prone. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.   A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.

Regional Effects

The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:   Tracks appear in the sand within 6 miles of the dragon’s lair. The tracks lead to safe shelters and hidden water sources, while also leading away from areas that the dragon prefers to remain undisturbed.   Images of Large or smaller monsters haunt the desert sands within 1 mile of the dragon’s lair. These illusions move and appear real, although they can do no harm. A creature that examines an image from a distance can tell it’s an illusion with a successful DC 20 Intelligence (Investigation) check. Any physical interaction with an image reveals it to be an illusion, because objects pass through it.   Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s presence and location.   If the dragon dies, the tracks fade in 1d10 days, but the other effects fade immediately.


This stat block is for a dragon around 50-200 years. For dragons of different age categories, check out the following:   Brass Dragon Wyrmling (5-15 years)   Young Brass Dragon (15-50 years)   Ancient Brass Dragon (200-1,000 years)

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