BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Brys Dryden

Teenaged necromancer in Nill. He raised a couple of zombies in the graveyard when he was 12, and got in big trouble as a result.
Current Location
Species
Ethnicity
Children

Remove these ads. Join the Worldbuilders Guild

Brys Dryden

Medium Human , Any

Armor Class 13 (with mage armor)
Hit Points 32 (5d8 +10)
Speed 30ft

STR
10 0
DEX
11 0
CON
14 +2
INT
15 +2
WIS
13 +1
CHA
15 +2

Skills Arcana +5 History +5
Languages Alasy
Challenge 3


Description

Often found accompanied by his minions:   Brys' Zombie   Brys' Skeleton


Spellcasting. The Arcanist is an 5th-level wizard. Its spellcasting ability is Intelligence (spell save DC 13, to hit with spell attacks +5)   Cantrips (at will): Light, Mending, Dancing Lights, Mage Hand   1st level (4 slots): Magic Missile, Identify, Shield, Mage Armor   2nd level (3 slots): Detect Thoughts, Phantasmal Force, Darkness   3rd level (3 slots): Gaseous Form, Animate Dead


Arcane Recovery: During a short rest the arcanist can recover one spell slot of a first level.   Spellbook: The most valuable possession of a mage is his spellbook. Mostly of his spells are written there. All known spells by the arcanist and 1 extra per hit die are written there.   Grim Harvest. At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.   Undead Thralls. When you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.   Whenever you create an undead using a necromancy spell, it has additional benefits:   The creature’s hit point maximum is increased by an amount equal to your wizard level.   The creature adds your proficiency bonus to its weapon damage rolls.


Actions

Quarterstaff. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 3 (1d6 +0 ) bludgeoning damage.   Properties: Versatile (1d8)


 

Comments

Please Login in order to comment!