Wolf
Medium Beast
- Armor Class 13
- Hit Points 11 2d8+2
- Speed 40 ft.
- Initiative +2 1d20+2
STR 12 (+1) DEX 15 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2)
- Skills Perception +3 1d20+3 , Stealth +4 1d20+4
- Senses Passive Perception 13
- Languages --
- Challenge 1/4 (50 XP)
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.Actions
Bite
Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 7 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.Ultra Max Modifications
- Armor Class 16
- Hit Points 4/3/3/3
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