Wolf Character in Dawn of Others | World Anvil

Wolf

Medium Beast
  • Armor Class 13
  • Hit Points 11 2d8+2
  • Speed 40 ft.
  • Initiative +2 1d20+2

STR 12 (+1) DEX 15 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2)

  • Skills Perception +3 1d20+3 , Stealth +4 1d20+4
  • Senses Passive Perception 13
  • Languages --
  • Challenge 1/4 (50 XP)

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Bite

Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 7 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Ultra Max Modifications

  • Armor Class 16
  • Hit Points 4/3/3/3

Actions

Bite

Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 7 2d6+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Children

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