Watcher

Medium Humanoid
  • Armor Class 16
  • Hit Points 72 13d8+13
  • Speed 30 ft.
  • Initiative 1d20+3

STR 18 (+4) DEX 16 (+3) CON 12 (+1) INT 14 (+2) WIS 14 (+2) CHA 16 (+3)

  • Skills Deception +6 1d20+6 , Intimidation +6 1d20+6 , Perception +3 1d20+3 , Stealth +6 1s20+6
  • Saving Throws Str +7 1d20+7 , Cha +6 1d20+6
  • Senses Passive Perception 13
  • Languages One language (usually English)
  • Challenge 5 (1,800 XP)

A Looker

Until the watcher hits with their concealed knife, they gain a +3 bonus to AC as well as having advantage on Dexterity (Stealth) and Charisma (Intimidate) skill checks.

Slip Out/Slip In

The watcher can use the Disengage action as a bonus action. They also have advantage on its concealed knife the first time it attacks a creature. If it hits a creature before it can attack, this hit turns into a critical hit.

ACTIONS

Multiattack

The watcher makes two concealed knife attacks.

Concealed Knife

Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 7 1d6+4 slashing damage, and the target takes 5 poison damage at the beginning of each of its turns until it makes a DC 15 Constitution saving throw. This effect does not stack.

Ultra Max Modifications

  • Armor Class: 17
  • Hit Points 5/4/4/4

ACTIONS

Concealed Knife

Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 7 1d8+4 slashing damage, and the target takes 5 poison damage at the beginning of each of its turns until it makes a DC 15 Constitution saving throw. This effect does not stack.
Children

Comments

Author's Notes

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