Watcher
Medium Humanoid
- Armor Class 16
- Hit Points 72 13d8+13
- Speed 30 ft.
- Initiative 1d20+3
STR 18 (+4) DEX 16 (+3) CON 12 (+1) INT 14 (+2) WIS 14 (+2) CHA 16 (+3)
- Skills Deception +6 1d20+6 , Intimidation +6 1d20+6 , Perception +3 1d20+3 , Stealth +6 1s20+6
- Saving Throws Str +7 1d20+7 , Cha +6 1d20+6
- Senses Passive Perception 13
- Languages One language (usually English)
- Challenge 5 (1,800 XP)
A Looker
Until the watcher hits with their concealed knife, they gain a +3 bonus to AC as well as having advantage on Dexterity (Stealth) and Charisma (Intimidate) skill checks.Slip Out/Slip In
The watcher can use the Disengage action as a bonus action. They also have advantage on its concealed knife the first time it attacks a creature. If it hits a creature before it can attack, this hit turns into a critical hit.ACTIONS
Multiattack
The watcher makes two concealed knife attacks.Concealed Knife
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 7 1d6+4 slashing damage, and the target takes 5 poison damage at the beginning of each of its turns until it makes a DC 15 Constitution saving throw. This effect does not stack.Ultra Max Modifications
- Armor Class: 17
- Hit Points 5/4/4/4
Comments
Author's Notes
Images created using Hero Forge