Ursa
Animal Tricks
Commune
You can commune with your animal companion, allowing you to give it commands without others hearing. Additionally, you can share images and impressions that aid you in making your commands clear. You gain advantage with animal handling checks while you are communing with your animal.
Ride
The animal has been trained to accept a rider, following all the standard mounted combat rules. A creature mounting it can elect to treat it as a controlled mount and must meet all the standard criteria to be able to mount the animal.
Combat Mount
You can command your animal companion to carry you into life-threatening situations such as combat.
Attack
The animal attacks apparent enemies. You may point to a particular creature to attack and the animal will comply if able. Normally, an animal will only attack a humanoid or another animal. This trick does not allow the targeting of undead creatures or magical creatures (those created with the use of magic).
Teaching the animal this trick lets you replace its proficiency bonus with yours for the purpose of attack rolls and the save DCs of any of its attacks (such as knocking a target prone or pushing it back)
Note: An animal continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Defend
- Passive trick (does not require an animal handling check)
The animal will defend you as a reaction as long as it is within 5 feet of you. The defend reaction allows the creature to put itself between you and an attacker, giving a +2 cover bonus to your AC. If there is no room to put itself between you and the attacker, it can roll to shove the attacker.
- Shove Rule: The attacker must succeed on a Strength or Dexterity saving throw (it chooses which), or the animal pushes it 5 feet away. The DC for the saving throw equals 8 plus the animal's Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than the animal.
Improved Defender
- Passive trick (does not require an animal handling check)
The animal will defend you as a reaction as long as it is within 10 feet of you. The defend reaction allows the creature to put itself between you and an attacker, giving a +4 cover bonus to you4 AC. If there is no room to put itself between you and the attacker, it can roll to shove the attacker.
- Shove Rule: The attacker must succeed on a Strength or Dexterity saving throw (it chooses which), or the animal pushes it 10 feet away. The DC for the saving throw equals 8 plus the animal's Strength modifier and your Proficiency Bonus. This shove is possible only if the target is no more than one size larger than the animal.

Note
Ilsa Has taken the Extra Tricks feat, which allows Ursa to learn more tricks then he would normally be allowed.
Loyalty
He is completely loyal to Ilsa Var. There is nothing that the party can do to reduce this loyalty or get him to betray her.
- He will die defending her
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