Swordsman
Medium Humanoid
- Armor Class 15
- Hit Points 9 2d8
- Speed 30 ft.
- Initiative +1 1d20+1
STR 11 (+0) DEX 12 (+1) CON 11 (+0) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)
- Skills Deception +5 1d20+5 , Insight +4 1d20+5 , Persuasion +5 1d20+5
- Senses Passive Perception 12
- Languages Any two languages
- Challenge 1/8 (25 XP)
Actions
Rapier
Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 5 1d8+1 piercing damage.Reactions
Parry
The swordsman adds 2 to its AC against one melee attack that would hit it. To do so, the swordsman must see the attacker and be wielding a melee weapon.Ultra Max Modifications
- Armor Class 15
- Hit Points 5/5/5/4
Comments
Author's Notes
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