Swordsman

Medium Humanoid
  • Armor Class 15
  • Hit Points 9 2d8
  • Speed 30 ft.
  • Initiative +1 1d20+1

STR 11 (+0) DEX 12 (+1) CON 11 (+0) INT 12 (+1) WIS 14 (+2) CHA 16 (+3)

  • Skills Deception +5 1d20+5 , Insight +4 1d20+5 , Persuasion +5 1d20+5
  • Senses Passive Perception 12
  • Languages Any two languages
  • Challenge 1/8 (25 XP)

Actions

Rapier

Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 5 1d8+1 piercing damage.

Reactions

Parry

The swordsman adds 2 to its AC against one melee attack that would hit it. To do so, the swordsman must see the attacker and be wielding a melee weapon.

Ultra Max Modifications

  • Armor Class 15
  • Hit Points 5/5/5/4

Actions

Rapier

Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one target. Hit: 5 1d8+1 piercing damage.
Children

Comments

Author's Notes

Images created using Hero Forge


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