Sidekick Class: Spellcaster
A sidekick who becomes a Spellcaster walks the paths of magic. The sidekick might be a hedge wizard, a priest, a soothsayer, a magical performer, or a person with magic in their veins.
To gain the Spellcaster class, a creature must have at least one language in its stat block that it can speak.
A sidekick gains the following class features as it gains levels in this class, as summarized on the Spellcaster table.
Vigor
At level 1, the sidekick gains a Vigor score which starts at 12. They only gain this stat if they creature does not already have a Vigor score. Along with this, they gain Vessel, Vessel Regeneration (VR), Asset and River in the same manner as a player character.
Asset / Vessel Bonus
At 1st level, and every subsequent level, you receive a +2 bonus to your vessel and a +1 bonus to your asset score. The bonus increases to 3 and 2 respectively at 10th level.
Bonus Proficiencies
1st-level Spellcaster feature
The sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, Charisma or Vigor.
In addition, the sidekick gains proficiency in two skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, Religion, Commune, Detection and Induce
The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons.
Spellcasting
1st-level Spellcaster feature
The sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) They may spend their asset points to learn spells in the same manner as a player character.
Ability Score Improvement
4th-level Spellcaster feature
At 4th level and again at 8th, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can’t increase an ability score above 20 using this feature.
Potent Roots
6th-level Spellcaster feature
The sidekick can add its Vigor ability modifier to the damage it deals with any root spell.
Empowered Spells
14th-level Spellcaster feature
Choose one path of magic. Whenever the sidekick casts a spell from that path by expending vessel, the sidekick can add its Vigor ability modifier to the spell’s damage roll or healing roll, if any.
Focused Casting
20th-level Spellcaster feature
Taking damage can’t break the sidekick’s concentration on a spell.
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