Shifu

Medium Humanoid
  • Armor Class 19
  • Hit Points 78 12d8+24
  • Speed 30 ft.
  • Initiative 1d20+4

STR 19 (+4) DEX 18 (+4) CON 17 (+3) INT 12 (+1) WIS 14 (+2) CHA 12 (+1)

  • Saving Throws Str +8 1d20+8 , Dex +8 1d20+8 , Wis +6 1d20+6
  • Senses Passive Perception 12
  • Languages One language (usually English)
  • Challenge 8 (3,900 XP)

ACTIONS

Multiattack

The shifu makes 4 slam attacks

Slam

Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 7 1d6+4 bludgeoning damage.

Kick

Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 16 3d8+3 bludgeoning damage, and if the same size or smaller, the target is pushed 10 feet.

BONUS ACTIONS

Flip

Shifu disengages from all creatures and moves up to 10 feet.

REACTIONS

Counter 

If an enemy moves within reach of the shifu, the shifu can make a single slam attack as a reaction.

Ultra Max Modifications

  • Armor Class 18
  • Hit Points 6/5/5/5

ACTIONS

Slam

Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 7 1d6+4 bludgeoning damage.

Kick

Melee Weapon Attack: +8 to hit 1d20+8 , reach 5 ft., one target. Hit: 16 3d8+3 bludgeoning damage, and if the same size or smaller, the target is pushed 10 feet.
Children

Comments

Author's Notes

Images created using Hero Forge


Please Login in order to comment!