Shadow
Shadow
Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth: While in dim light or Darkness, the shadow can take the Hide action as a Bonus Action. Its stealth bonus is also improved to +6 .
Sunlight Weakness: While in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and saving throws.
VIG 10 (+0) SAN 10 (+0)
Actions
Strength Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 2d6+2 necrotic damage, and the target's Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or Long Rest.
If a humanoid dies from this Attack, a new shadow rises from the corpse 1d4 hours later.
It slithered from the corners where light dared not linger, a creature woven from living shadow. Its form shifted constantly—at times lanky and tall, other times squat and hunched—never holding a shape for more than a few heartbeats. Eyes like polished obsidian blinked open across its shifting body, vanishing as soon as they were seen. The air around it grew cold, not from temperature but from absence, as though it devoured warmth, sound, and hope alike. It moved without footfall, gliding instead like smoke over stone, leaving behind only a sense of unease and the unsettling impression that it was never fully there to begin with.
Can appear any where in the world. The Dark conjures these creatures at times. Other times they are created intentionally by those wielding the Dark.

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