Scorchbringer

Medium, Humanoid
  • Armor Class 17
  • Hit Points 78 10d8+20
  • Speed 30 ft.
  • initiative +3 1d20+3

STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0)

  • Senses Passive Perception 10
  • Languages One language (usually English)
  • Challenge 5 (1 ,800 XP)

Quick Draw

The Scorchbringer can stow either the Flame Thrower or the Machine Gun and draw the other as their move action (cannot move that turn).

Actions

Bring Down the Fire (Recharge 5, 6) 1d6

The Scorchbringer can make an area attack with its Falme Thrower. They target a 20 -foot cone emanating from them. Each creature in that area must make a DC 15 Dexterity saving throw, taking 30 10d6 fire damage on a failed save, or half as much damage on a successful one.

Heavy Machine Gun

Ranged Weapon Attack: +6 to hit 1d20+6 , range 200/800 ft., one target. Hit: 9 2d6+3 piercing damage.

Rifle Butt

Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 5 1d6+2 bludgeoning damage, and target is pushed 5 feet.

ULTRAMAX MODIFICATIONS

  • Armor Class 17
  • Hit Points 8/8/8/7

Actions

Bring Down the Fire (Recharge 5, 6) 1d6

The Scorchbringer can make an area attack with its Falme Thrower. They target a 20 -foot cone emanating from them. Each creature in that area must make a DC 15 Dexterity saving throw, taking 8d8 fire damage on a failed save, or half as much damage on a successful one.

Heavy Machine Gun

Ranged Weapon Attack: +6 to hit 1d20+6 , range 200/800 ft., one target. Hit: 2d8+3 piercing damage.

Rifle Butt

Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage, and target is pushed 5 feet.
Children

Comments

Author's Notes

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