Race: Automaton in Dawn of Others | World Anvil

Race: Automaton

Subtype: Android

+2 Dexterity and Constition

Encyclopedic Recall.

They have proficiency in all Intelligence checks when recalling lore of any kind.

Fixed Origin.

They cannot select a background despite where they were built or conceived. They gain two proficiencies in two skills and two tools: Stealth and Athletics. Alchemist's Supplies and Tinker's Tools.

Languages.

They gain the common tongue and four additional languages: English, Spanish, French, Chinese, Italian

Low-Power.

Entering low-power is similar to sleep, except nearly all outside inputs are severed. They are in a deep sleep, functioning with very little energy, allowing themselves to not die when starved. If they are prevented from entering low power when required, they can operate for one round per character level before dying. While in low power, they have no awareness of the outside world and fail all Wisdom (Perception) checks. They can be jostled out of low power if they suffer damage or if an ally physically disturbs them.

Machine Origin.

They might have a personality, but there still remains something inflexible in their mind. They have proficiency with all Wisdom saving throws.

Power: Solar (TL4).

They operate via a rechargeable battery pack. They gain power by walking in the sun. They need six hours of daylight to recharge every 24 hours. When in darkness, they will enter “low-power” with in 4 hours unless they can find a power source.

Immunities.

They gain damage immunity poison as well as condition immunities poison and exhaustion

Durable.

If they suffer damage, as a reaction, they can reduce their Charisma ability score by an amount up to the damage indicated instead of from their hit points. However,this damage does not regenerate and must be repaired.

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