Proximity Threat

Medium, Humaniod
  • Armor Class 18
  • Hit Points 123 14d8+60
  • Speed 30 ft.
  • Initiative +3 1d20+3

STR 20 (+5) DEX 16 (+3) CON 18 (+4) INT 10 WIS12 (+1) CHA 10

  • Skills: Athletics +9 1d20+9
  • Senses: Passive Perception 12
  • Languages One language (usually English)
  • Challenge 7 (2,900 XP)

Actions

Focused Fire

The proximity threat makes one auto-shotgun attack but has advantage on the attack.

Auto-Shotgun

Ranged Weapon Attack: +10 to hit 1d20+10 , range 25/100 ft., one target. Hit: 11 2d8+3 piercing damage, and if the attack is a critical hit, the target is knocked prone. The shotgun also inflicts +3 piercing damage roll:2d8+6] if fired at a target 10 feet or closer. At long range (beyond 25 feet0, it only inflicts half damage.

Sprint Shot

Disengage from all enemies, move up to 10 feet, and make an auto-shotgun attack.

Ultramax Changes

  • Armor Class 17
  • Hit Points 7/6/6/6

Actions

Auto-Shotgun

Ranged Weapon Attack: +10 to hit 1d20+10 , range 25/100 ft., one target. Hit: 11 2d8+3 piercing damage, and if the attack is a critical hit, the target is knocked prone. The shotgun also inflicts +3 piercing damage roll:3d6+6] if fired at a target 10 feet or closer. At long range (beyond 25 feet0, it only inflicts half damage.
Children

Comments

Author's Notes

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