Merc Leader
Medium humanoid
- Armor Class 17
- Hit Points 136 16d8+64
- Speed 30ft.
- Initiative 1d20+4
STR 18 (+4) DEX 18 (+4) CON 18 (+4) INT 17 (+5) WIS 16 (+5) CHA 18 (+4)
- Saving Throws Wis +7 1d20+7 , Cha +8 1d20+8
- Skills Insight +7 1d20+7 , Perception +7 1d20+7
- Condition Immunities charmed, exhaustion, frightened
- Senses passive Perception 17
- Languages one, usually English
- Challenge 10 (5,900 XP)
Knightly Presence
All allied creatures in sight of the merc leader gain a +2 bonus to damage rolls and saving throws. If the merc leader is killed, all allied creatures suffer a -2 penalty to damage rolls and saving throws for five minutes.Relay Command
As a bonus action, one ally can take an action.ACTIONS
Multiattack
The merc leader makes three pinpoint pistol attacks.Pinpoint Pistol
Ranged Weapon Attack: +8 to hit 1d20+8 , range 100/400 ft. Hit: 7 1d6+4 piercing damage.Patton Complex
- (Recharge 5, 6) 1d6
REACTIONS
Placed Loyalty
If the merc leader is hit by a ranged attack, one ally within 20 feet swaps his location with the merc leader and suffers the hit instead.Ultra Max Modifications
- Armor Class 18
- Hit Points 7/7/7/7
Comments
Author's Notes
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