Merc Leader

Medium humanoid
  • Armor Class 17
  • Hit Points 136 16d8+64
  • Speed 30ft.
  • Initiative 1d20+4

STR 18 (+4) DEX 18 (+4) CON 18 (+4) INT 17 (+5) WIS 16 (+5) CHA 18 (+4)

  • Saving Throws Wis +7 1d20+7 , Cha +8 1d20+8
  • Skills Insight +7 1d20+7 , Perception +7  1d20+7
  • Condition Immunities charmed, exhaustion, frightened
  • Senses passive Perception 17
  • Languages one, usually English
  • Challenge 10 (5,900 XP)

Knightly Presence

All allied creatures in sight of the merc leader gain a +2 bonus to damage rolls and saving throws. If the merc leader is killed, all allied creatures suffer a -2 penalty to damage rolls and saving throws for five minutes.

Relay Command

As a bonus action, one ally can take an action.

ACTIONS

Multiattack

The merc leader makes three pinpoint pistol attacks.

Pinpoint Pistol

Ranged Weapon Attack: +8 to hit 1d20+8 , range 100/400 ft. Hit: 7 1d6+4 piercing damage.

Patton Complex 

  • (Recharge 5, 6) 1d6
One ally regains hit points equal to one quarter the target’s original hit points.

REACTIONS

Placed Loyalty

If the merc leader is hit by a ranged attack, one ally within 20 feet swaps his location with the merc leader and suffers the hit instead.

Ultra Max Modifications

  • Armor Class 18
  • Hit Points 7/7/7/7

ACTIONS

Pinpoint Pistol Ranged Weapon Attack: +8 to hit 1d20+8 , range 100/400 ft. Hit: 7 1d6+4 piercing damage.
Children

Comments

Author's Notes

Images created using Hero Forge


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