Machine Gun Menace
Medium, Humanoid
- Armor Class 17 (armor)
- Hit Points 78 10d8+20
- Speed 30 ft.
- Initiative +3 1d20+3
STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0)
- Senses Passive Perception 10
- Languages One language (usually English)
- Challenge 5 (1 ,800 XP)
Actions
Bring Down the Rain (Recharge 5, 6) 1d6
The machine gun menace can make an area attack with its heavy machine gun. Select one 20-foot-radius within 150 feet. Each creature in that area must make a DC 15 Dexterity saving throw, taking 30 10d6 explosive damage on a failed save, or half as much damage on a successful one.Heavy Machine Gun
Ranged Weapon Attack: +6 to hit 1d20+6 , range 200/800 ft., one target. Hit: 9 2d6+3 piercing damage.Rifle Butt
Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 5 1d6+2 bludgeoning damage, and target is pushed 5 feet.ULTRAMAX MODIFICATIONS
- Armor Class 17
- Hit Points 4/4/4/4
Comments
Author's Notes
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