Machine Gun Menace

Medium, Humanoid
  • Armor Class 17 (armor)
  • Hit Points 78 10d8+20
  • Speed 30 ft.
  • Initiative +3 1d20+3

STR 14 (+2) DEX 16 (+3) CON 16 (+3) INT 10 (+0) WIS 10 (+0) CHA 10 (+0)

  • Senses Passive Perception 10
  • Languages One language (usually English)
  • Challenge 5 (1 ,800 XP)

Actions

Bring Down the Rain (Recharge 5, 6) 1d6

The machine gun menace can make an area attack with its heavy machine gun. Select one 20-foot-radius within 150 feet. Each creature in that area must make a DC 15 Dexterity saving throw, taking 30 10d6 explosive damage on a failed save, or half as much damage on a successful one.

Heavy Machine Gun

Ranged Weapon Attack: +6 to hit 1d20+6 , range 200/800 ft., one target. Hit: 9 2d6+3 piercing damage.

Rifle Butt

Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., one target. Hit: 5 1d6+2 bludgeoning damage, and target is pushed 5 feet.

ULTRAMAX MODIFICATIONS

  • Armor Class 17
  • Hit Points 4/4/4/4

Actions

Bring Down the Rain (Recharge 5, 6) 1d6

The machine gun menace can make an area attack with its heavy machine gun. Select one 20-foot-radius within 150 feet. Each creature in that area must make a DC 15 Dexterity saving throw, taking 12d6 explosive damage on a failed save, or half as much damage on a successful one.

Heavy Machine Gun

Ranged Weapon Attack: +6 to hit 1d20+6 , range 200/800 ft., one target. Hit: 2d8+3 piercing damage.

Rifle Butt

Melee Weapon Attack: +6 to hit [roll1d20+6], reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage, and target is pushed 5 feet.
Children

Comments

Author's Notes

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