Level 20 Occultist
Regardless of state-run agencies and cults, the manners of magic are known to few. It is hidden, often in plain sight. It is knowledge of the immeasurable, alien wisdom bleeding into our reality from another world, a dimension so foreign as to drive those who look too deep insane. So many people peered into that darkness with the smallest of candles. You were born with a flashlight.
- Key Abilities. Intelligence, Vigor
The Esoteric
Beginning when you choose this ladder at 1st level, you can always choose to use Vigor instead of Wisdom for Perception checks. Additionally, you gain proficiency in one Vigor-based skill of your choice.A New Age
At 4th level, you can increase one ability score of your choice by 1. You can’t increase an ability score above 20 using this feature except for Vigor, which has a maximum value of 22. Additionally, your vessel increases by 3.Natural Magic
At 8th level, you can increase one ability score of your choice by 1. You can’t increase an ability score above 20 using this feature except for Vigor, which has a maximum value of 22. Additionally, your Vigor Regeneration increases by 2.Qualities of Aether
At 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature except for Vigor, which has a maximum value of 22. Additionally, select two Vigor-based skills—you gain a +2 bonus with these skill checks.Arcane Synthesis
At 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature except for Vigor, which has a maximum value of 22. Additionally, select one Vigor based skill—you double your proficiency modifier with this skill.Traditional Master
At 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature except for Vigor, which has a maximum value of 22. Additionally, as an action, you completely refill your vessel. Once you use this ability, you cannot use it again until you finish a long rest.Ladder Gains
- 5th Level. You gain a +1 bonus to AC
- 11th Level. You gain a +1 bonus to attack and damage rolls.
- 17th Level. Your vessel increases by 2.
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