Ladder: Runner in Dawn of Others | World Anvil

Ladder: Runner

With unmatched physical discipline, they have perfected a body designed for raw speed and agility. They are not a born soldier. They spend their downtime running as a way to maintain their physical condition and to see the world outside the powerplant. But just running was not enough, and they soon began finding more challenging ways to get from point A to point B. Climbing walls, jumping across roofs, sliding under cars--nothing stood in their way. It’s not enough just to be athletic. They have to keep their eyes and mind sharp, to gauge distances, crawlspaces, and the shortest possible route even if it involves some death-defying feat of acrobatic skill. They can keep an entire landscape in mind, analyzing paths and routes of escape, even when everyone else just sees walls. This may not be raw brainpower but a natural instinct of the surrounding environment. In their spare time, they run. And they have had many years to do it.

Power to Weight Ratio

They can always choose to use Dexterity instead of Strength for the Athletics skill, and Intelligence instead of Wisdom for the Perception skill. They can also use Dexterity in place of Strength for attack or damage rolls and when setting save DCs with all weapons without the heavy property, and they have proficiency with Dexterity (Acrobatics).

Cat Balance

+1 Dexterity
Additionally, their speed also increases by +5 feet.
Additionally, if they move at least 10 feet while moving towards a wall, their remaining movement becomes a climb speed until the end of their turn. This movement can be in any direction as long as it follows a vertical surface.

Saute De Precision

+1 Dexterity
Additionally, if they use the Dash action, their movement increases by 1.5 times their speed (round down). They also add both their Dexterity and their Intelligence modifier to all Dexterity (Acrobatics) checks.

Natural Athlete

+1 Dexterity
Additionally, as an action, they can set their next Dexterity check or saving throw to their Dexterity score without rolling. They can do this as many times as their Intelligence modifier and regain all spent uses after they finish a long rest.
Additionally, they also don’t suffer half damage from an effect that inflicts half damage on a successful Dexterity saving throw.

All About the Flipping

+1 Dexterity
Additionally, when wearing medium armor, their max Dex modifier is increased to 3. If wearing light armor, they gain a +1 bonus to AC. Also, if they take an action to analyze their path before making any movement on their turn, until the beginning of their next turn, they gain a bonus to their AC equal to their Intelligence modifier.

Parkour Master

+2 Constition
Additionally, they gain a pool of additional actions equal to their primary runner ability modifier. They can only use one additional action per turn, and only to take the Dash, Disengage, or Use an Object actions. Their action pool refills when they finish a long rest.

Ladder Gains

5th Level. +1 bonus to AC when not wearing heavy or exo-armor.
11th Level. bonus to AC increases to +2
17th Level. bonus to AC increases to +3.

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